Back to Main
Recent Updates
28 April 2017: Added Death-defying stat boosts fix (Version 0.20) to SoE patches. A working USA patch was actually ready on April 25, 2014, with much of the delay driven by laboring to shrink the webpage description ... by an eventual two lines. :/ Maybe really SLLOOWW readers will thank me? But the 3 years weren't a total bust, as the Readme and other documents saw many improvements and corrections during that shameful wait.
17 June 2016: For first time in over a decade, updated Zelda 3 Commented decompression routine. Actually did so 3 days ago, but I'm a slow uploader. A correction, a couple clarifications, and shortened some things.
12 June 2016: Updated FF3us Randomosity documents to account for partially-dead parties. Adds 15 KB to brief file, and 310 KB to detailed one. Would you believe I worked on these for 25 months straight?
18 May 2014: Updated FF3us Randomosity documents to include formation "Hides starting messages" and monster "Attack First" properties, and got rid of some spurious lines for forced Back and Pincer attacks.
19 April 2014: Updated SoE Prizes by Location List to Version 1.1. Should cover all of the areas now. Big props to AsFarAsIGet!
13 November 2013: Added Unsaved stat boosts fix (Version 0.20) to SoE patches. Grayed that page and this one slightly, for your eyes' sakes. The rest of this site will follow eventually.
29 August 2013: Added Overeager Speed timer fix (Version 0.25) to SoE patches.
21 August 2013: Added Things Found Under Lifted or Destroyed Objects Guide to Zelda 3 guides. Useful for those overwhelmed by the disassembly. I'd actually written much of this guide nearly four years ago, but lost it in a hard drive crash. Also, updated the commented disassembly.
11 August 2013: Updated FF6j/FF3us Control attacks ignore MP cost fix to Version 0.20. No change to functionality, but invades far less of Bank C2, and patch file is under half the size.
21 July 2013: Added Slightly lagged battle event timer display fix (Version 0.25) to FF6j/FF3us patches.
6 July 2013: Added Zero-level Bazooka and Bazooka Befuddlement fixes (Version 0.20) to SoE patches. My first new patch for this game since mid 2005!
4 January 2013: Updated FF6j/FF3us Lores Acquisition Guide to Version 1.71. Minor update.
31 December 2012: Added Randomosity monster encounter fix (Version 0.20) to FF6j/FF3us patches. That's 18 new FF3us/FF6j bugfix patches for 2012, beating my previous record of 17 in 2004! w00t! *Collapses*
29 December 2012: For FF3us Randomosity documents, added a detailed version of list with probabilities and an informative old GameFAQs thread, and slightly improved 00BE-results.txt.
25 December 2012: Added Unaffected Rows fix (Version 0.20) to FF6j/FF3us patches. Merry Christmas! Enjoy your gift of one changed battle.
13 December 2012: Added Reflectable Magitek Beams fix (Version 0.30) to FF6j/FF3us patches.
6 December 2012: Added Equip wrong item to slot via event fix (Version 0.20) to FF6j/FF3us patches.
27 November 2012: Added Equip Anything fix (Version 0.20) to FF6j/FF3us Hosted/Usurped patches. Credit to Kejardon, Lenophis, and Imzogelmo.
13 November 2012: Added Flaky True Knight protection fix (Version 0.20) to FF6j/FF3us patches.
6 November 2012: Updated FF6j/FF3us Bottomless HP and MP Well fix to Version 0.22, as its free space usage conflicted with that of Drakkhen's "Ignore Defense Patch 2".
29 October 2012: Updated FF6j/FF3us If the Force Overrunneth patch to Version 0.22, as its free space usage conflicted with that of Drakkhen's "Ignore Defense Patch 2".
28 October 2012: Added Reflect barrier shown on bodyguards fix (Version 0.20) to FF6j/FF3us patches.
19 October 2012: Added Bottomless HP and MP Well fix (Version 0.20) to FF6j/FF3us patches.
12 October 2012: Added Running Popsicle / Lead-footed Esper fix (Version 0.30) to FF6j/FF3us patches.
7 October 2012: Added Incoherent Gungho dialogue fix (Version 0.30) to FF6j/FF3us patches. Now the pink-clad one's hot air flows more smoothly!
28 September 2012: Added Miscolored command names fix (Version 0.20) to FF6j/FF3us patches.
20 September 2012: Added Step Mine MP cost fix (Version 0.20) to FF6j/FF3us patches. I'm coding again!
14 September 2012: Added Suplex wrongfully splits damage fix (Version 0.30) to FF6j/FF3us patches. This is my third patch in a row made solely with FF3usME; err, what's an opcode?!
12 September 2012: Added Ironic Metamorph Pack fix (Version 0.30) to FF6j/FF3us patches.
5 September 2012: Added Doom Darts and Trump name fix (Version 0.30) to FF6j/FF3us patches. This should finally silence all the naysayers who claimed I couldn't type.
30 August 2012: Added If the Force Overrunneth patch (Version 0.20) to FF6j/FF3us patches, under "Miscellaneous Patches". It might have a point if anybody ever hacks Atma Weapon.
28 August 2012: Updated FF6j/FF3us Duplicate enemy names fix to Version 1.3. Patch itself is unchanged, but Readme has a number of overdue additions.
16 August 2012: Added Some MP changes don't update menus fix (Version 0.20) to FF6j/FF3us patches.
31 July 2012: Added Premature Continuation fix (Version 0.20) to FF6j/FF3us patches. No prescription needed to download.
28 July 2012: Updated SoE Prizes by Location List to Version 1.05.
20 July 2012: Added Cave to the Sealed Gate Basement 3 Event Megafix (Version 0.15) to FF6j/FF3us patches. My first event patch.
11 May 2012: Added Prizes by Location List (Version 1.0) to SoE documents, along with five other related documents (in an archive).
1 May 2012: Added Monster Pack and Unused Formation Lists (Version 1.1) to FF6j/FF3us documents. The document is over eight years old, but it was never linked from my main pages, and it needed a Table of Contents and other tidying up.
20 March 2012: Added Throw down (part of) the Gauntlet fix (Version 0.20) to FF6j/FF3us patches. My first new patch for this game since late 2005!
4 February 2012: Updated FF6j/FF3us Control menu responds poorly to MP change fix to Beta 0.13, resolving shortcoming that was present for almost 7 years.
2 February 2012: Updated FF6j/FF3us Lores Acquisition Guide to Version 1.7. First update in nearly 6 years!