Hosted Patches
These patches are too diabolical to have been fashioned by my withering mind, but they still have my wholesale endorsement, if that means anything these days..
These patches are for HEADERED ROMs only unless otherwise specified!
Title and Author
|
Applies to
|
Last Updated
|
Description
|
Final Fantasy 3 Test patch
(Version 1.1)
by
Master ZED
|
FF3us 1.0
|
11 June 2004
|
Best damn patch in the world. I'm serious. Sloppily coded and all, no better cheating patch out there. Takes the Row command and transforms it into four separate menus: one for all 255 spells, one for all Rageable monsters' Specials, one for all Unrageable enemy specials, and one for all the crap the other three left out, like Pugs' Knife, enemy Roulette, throwing knives, Megalixirs, tools, controllable Blitzes and SwdTechs, even Joker Doom! The ultimate attack cheat! Almost every attack in the game is made available to almost all of your characters in a single patch! The perfect gift for the cheating scum in your family! Play it and make me happy!
|
Multi-Steal-Fix
(Version 1.01)
by
Imzogelmo
|
FF3us: 1.0 and 1.1 FF6j 1.0 RPGOne 1.2
|
25 Oct 2005 (Removed a possible animation conflict, decreased free space use, supported more ROMs)
|
This patch corrects two bugs involving a turn with multiple steal attempts. First, it corrects the bug that restricts you to stealing at most one item and at the same time losing any other items supposedly stolen; now all successfully stolen items are actually added to the inventory. Second, it corrects the bug that causes the upper text box to lie about the type of item stolen when multiple successful steals occur; now the display will correctly reflect the name of the item which has been stolen.
Comes with four quartets of patches and anti-patches: one for FF3us 1.0, one for FF3us 1.1, one for FF6j, and one for RPGOne's FF6 translation. Each quartet consists of a patch and anti-patch for a headered ROM, and a patch and anti-patch for an unheadered ROM. Sweet Adeline! Heck, there's even an anti-patch for Version 0.933 of the fix (then known as "Klepto") so you entomophobics can update your previously bugfixed ROM in just two steps. Also includes detailed assembly code of the regions changed by the patch (both before and after).
|
The Sketching Mime fix (formerly Gogo/Brush Patch)
(Version 0.6)
by
vivify93, aka 51793 Moeman
|
FF3us: 1.0 and 1.1 FF6j 1.0
|
09 Oct 2009 (Just a Readme update; patch is identical to version 0.05)
|
From the Readme:
This isn't really a "fix", per se; assassin17 of the Final Fantasy VI hacking community made a patch titled "Brushless Sketch Fix", which required his "Auto-Swordless Runic" fix. The "Brushless Sketch Fix" fixed a logic issue; this issue used to allow Relm and Gogo to use the "Sketch" command without a brush equipped. However, [the patch] also semi-broke Gogo's own "Sketch" command, making him have to equip the Merit Award relic to use it, thereby taking up a relic slot. Like it was stated in the readme of the "Brushless Sketch Fix" patch, it made an almost "[useless] ability even less desirable".
What this patch does is allow Gogo to use the Brushes and Beret without having to equip a Merit Award. This saves Gogo's Sketch command from being (further) hobbled when the "Brushless Sketch" patch is in use. "As a final note, this is quite likely the final version of the patch."
Comes with two patches: one for FF3us (either version) and one for FF6j.
|
|
Usurped Patches
These are like hosted patches, except I've repackaged them and distributed them like my own, sometimes after making small changes. All with the authors' permissions, of course.
These patches are for HEADERED ROMs only unless otherwise specified!
Title and Author
|
Applies to
|
Last Updated
|
Description
|
Celes' Rushing Bug Fix Patch
(Beta 0.25) (i.e. the 2nd release)
by
Djibriel
|
FF3us: 1.0 and 1.1 FF6j 1.0
|
28 July 2008 (Patch changed since takeover: yes)
|
From Master ZED's Bugs and Glitches Guide:
Celes doesn't learn Muddle from level averaging - If Celes levels up past or at 32 due to level averaging, but does not reach at least 40, she will learn Haste but not Muddle. Both Haste and Muddle are supposed to be learned at 32, but due to the way her natural spell list is ordered and the way the list is sorted through during level averaging and characters joining up, Muddle is lost because Bserk, learned at LV. 40, is stuck between Haste and Muddle. Also, should this occur, Celes won't be able to learn Muddle through level ups period.
Partial excerpt from Djibriel's description:
This is due to the fact that the magic learning is listed as follows on Celes:
Level 32 Haste
Level 40 Bserk
Level 32 Muddle
The obvious solution:
Level 32 Haste
Level 32 Muddle
Level 40 Bserk
This patch fixes that problem.
Comes with a patch and an anti-patch that work both on FF3us (either version) and on FF6j, as well as an anti-patch to remove the old version of the patch.
|
The Wild Cat bugfix patch
(Beta 0.25) (i.e. the 2nd release)
by
Djibriel
|
FF3us: 1.0 and 1.1 FF6j 1.0
|
31 July 2008 (Patch changed since takeover: yes)
|
Partial excerpt from Master ZED's Bugs and Glitches Guide:
Mag Roader's script has a missing end - The brown Mag Roader, found in the Narshe mines in the WOR, is missing a FF command (End script) in its command script, causing it to take on Wild Cat's
script as a counterattack script. This may come from the script pointers being set up automatically if Square left that job to a computer.
Effectively, this bug lets brown Mag Roader use the "If there is only one monster left... Random attack: Fire Ball (34%), no attack (66%)" from Wild Cat's script. Now a partial excerpt from Djibriel's description:
There never was a bugfix [distributed] because FF3usME, the Windows FF3 Editor by Lord J, would fix it automatically once you opened the Monster AI Script version. However, it's still a Windows program, so those of you with a Mac had no access to any kind of cure. Just thought to throw it out there should there be a Mac-using, patch-happy sumbitch out there. :P
This patch fixes the bug by adding a second "FF" after the current "FF" in brown Mag Roader's script. This keeps the Mag Roader's main script the same, but makes it so it has an empty counterattack script (just like the other 3 Mag Roaders do). Wild Cat's script is effectively unchanged.
Comes with two pairs of patches and anti-patches: one for FF3us (either version) and one for FF6j.
|
Sticky Shadow patch
(Version 1.11) (i.e. the 3rd release)
by
Djibriel
|
FF3us: 1.0 and 1.1 FF6j 1.0
|
06 Sept 2008 (Patch changed since takeover: no)
|
Straight from Djibriel's description:
"Yesterday, all my troubles seemed so far away
Now it looks as though they're here to stay
Oh, I believe in yesterday.
Suddenly, I'm not half the man I used to be,
There's a shadow hanging over me.
Oh, yesterday came suddenly.
Why she had to go I don't know she wouldn't say.
I said something wrong, now I long for yesterday."
This is the song one of the Beatles wrote when he saw Shadow leave from his precious party. Obviously, you'll note he used the word 'she' here, a common misconception for reasons related to the Cave on the Veldt and the line 'Let's take her back to Thamasa'.
So yeah, this patch prevents Shadow from leaving in those parts of the game in which he had
that ever-famous 1/16 chance of running.
Comes with two pairs of patches and anti-patches: one for FF3us (either version) and one for FF6j. Also note that starting with Djibriel's previous release, this patch "doesn't eat your flesh like a group of rabid monkies!"
|
Homesick Gau fix
(Version 1.1) (i.e. the 2nd release)
by
Djibriel
|
FF3us: 1.0 and 1.1 FF6j 1.0
|
18 Dec 2010 (Patch changed since takeover: yes)
|
Straight from Djibriel's description:
Gau, when returning from a Leap, needs a monster slot to occupy. This slot is always
designed as the sixth slot (i.e. the last one). Obviously, monster formations of six
monsters will not allow Gau to return. However, there is also a great amount of monster
formations which have plenty room for Gau, yet have a monster in the sixth slot anyway,
preventing Gau from returning while he normally could. This patch optimizes the monster
formations which appear on the Veldt, and Gau can now return from any monster formations,
passing the usual criteria, as long as it isn't a team of six.
This patch edits forty monster formations (and possibly two monster scripts, depending on which patch file you apply); see the Readme for full lists.
Comes with three pairs of patches and anti-patches that all work on FF3us (either version) and FF6j: one for a ROM where no monster scripts have been moved, one for a ROM where the brown Mag Roader / Wild Cat script bug has already been fixed, and one that doesn't alter monster scripts at all, but leaves the editing up to you.
|
Equip Anything fix
(Version 0.20) (the 1st standalone release)
by
Kejardon ,
Lenophis , and
Imzogelmo
|
FF3us: 1.0 and 1.1 FF6j 1.0
|
27 November 2012
|
A mostly-just-FF6j bug, from Master ZED's Bugs and Glitches Guide:
Although commonly known as the Equip Anything as a Helmet bug, this glitch can work with any Equipment slot except relics. To equip anything to a certain slot, eliminate all equipment that the character you want to equip can use (i.e. if you want a new weapon, eliminate all weapons from your inventory the person can equip by de-equiping their weapon and selling, throwing, or using everything else), put what you want to equip in the bottom right-hand [Item] slot, go to the character's equip screen, and use Optimum, Best, or whatever it's called in FF6j or whatever translation you're using.
What's happening is that should Optimum not find any compatible gear for a given equipment slot, it uses Item Slot #255 (i.e. the 256th slot) as a fallback, with the assumption that it'll hold Item #255 (Empty). Unfortunately, that's not always the case.
The bug doesn't normally exist on FF3us, which doesn't let you access slot #255 in the Item menu, but you can haphazardly put stuff there with the Sketch Glitch.
This patch fixes things by making Item ID #255 (Empty) be chosen should the game go through the list of equipable items without finding anything suitable.
Comes with two pairs of patches and anti-patches: one for FF3us (either version) and one for FF6j. Also includes detailed disassemblies of Square's bad code and the fix.
|
|