Secret of Evermore Monster Stats Guide v0.82 by Assassin 1. Information on the list 2. Version history 3. Key 4. Monster list 5. Hacking info 6. Creditz 7. Contact no number or title: Legalities ------------------------------------------------------------------------------- 1. Information on the list This is, simply put, a guide to all of the stats I know of every monster in SoE (US). The monsters are listed in the order in which their stat blocks are located in the ROM. If you find this unintuitive, go Ctrl+F yourself. The information is taken from a ROM of the game's USA version. Everything except the various pointers and the enemy names is identical across all versions I possess: USA, Europe - English, Europe - Spanish, Europe - French, and Europe - German. The English European release has the same names as the US one, though they fixed "Dragoil" to be "Dragoyle." Good on you, mates. While the pointers in the non-US versions don't match those listed in this document, they do match each other. Thankfully, the addresses of the monster stat blocks themselves don't vary at all between versions. Everything should be accurate, but there are always some exceptions, as evidenced by the footnotes you'll see for a handful of monsters. Don't hesitate to notify me if your gameplay experiences don't match the data here. Notably absent from the guide are monster locations. I haven't played through this game in nearly nine years (!!), so I'm a bit sketchy on details. I could have just plonked out "Prehistoria" or "Antiqua" based on other guides and my partial memories, but I'd only be telling you what you already knew. :) Nay, I'm holding out for big-time precision. Do send in monster locations, but make sure they're specific and complete (i.e. they list everywhere a given monster can be found, or all the monsters that can be found in a given area). See Section 7 for contact information. ------------------------------------------------------------------------------- 2. Version history Version 0.82 : May 4 and May 12 2005 - May 4: I miscounted the number of monsters in the Prima guide's "Monster Statistics" section. It's 81, not 80. Fixed that. - May 12: Noticed I left out Speed from the Hacking info section. Added it. Realized I hypothesized wrong on the meaning of a variable, and accordingly changed the "Lower Hit Rate by 30 vs. least recent character attacker" property to "Lower Hit Rate by 30 vs. non-player-controlled character". Version 0.8 : April 11 (?) through April 24 2005 - Initial release. I had turned my attention to SoE to make a levelling fix, but like the puffer fish, that quickly ballooned from one byte to an intimidating behemoth that not even the hungriest of beasts is eager to consume. There was plenty else to be learned about this fine game, so I took a path of less resistance. :) ------------------------------------------------------------------------------- 3. Key Stats in this guide are mostly named to match what you see on the game's "STAT" menu. However, I refuse to put a "%" after "Evade" or "Hit", because a few monsters in the game supposedly have 110% hit rates ("That's impossible. No one can give more than one hundred percent. By definition that is the most anyone can give..."), and experiences with FF6/FF3us have shown the percentage sign to be a symbol of awful lies! HP - Self-explanatory. Experience - Experience yielded when the monster is defeated. This value is added to the experience of any character who's in your party and alive. Note that unlike in some other RPGs, it's not split between party members. Money - Cash yielded when the monster is defeated. Gives whichever currency (Talons, Jewels, Gold Coins, Credits) matches the region of Evermore where you're fighting. Note that this is separate from any money randomly found in the monster's remains. These earnings are normally added to your inventory quietly, though you'll see a message when a monster coughs up at least 500 cash. Attack - Attack power. This just affects the monster's normal physical attack, not any spells it may cast. Hit rate - The hit rate of the monster's normal physical attack. Speed - I'm less sure on this one's exact meaning than the other stats', but its effects are noticable enough for its inclusion. It doesn't necessarily determine how fast a monster moves across the screen -- you know Rats would run circles around Skelesnails -- but the rate at which they cycle through their attack scripts, which can influence how fast they _change_ movements. The effects vary by enemy, so don't put too much emphasis on this stat. Evade - The monster's ability to dodge physical attacks. Defend - Defense. The monster's defense against physical attacks. Magic Def - Magic Defense. The monster's defense against alchemy and other magical attacks, like Call Bead spells. The maximum value seems to be 64. Also note that this stat can be negative. Chance of prize drop - The probability of the monster leaving behind a prize upon defeat. It is always given with a denominator of 128; 0-127 is the range of random numbers the game uses for the check, and for the sake of consistency and sloth, I don't feel compelled to reduce fractions. Note that even monsters with a possible or guaranteed drop may just leave behind nothing, as often seen in Omnitopia. Unfortunately, I haven't been able to decode the actual prizes that can be dropped by a monster; they must be stored elsewhere. I'm actually growing convinced that the prize isn't tied to which monster you fight, but WHERE that monster is located (i.e. the area/screen). It will take me some time to visit every last area and observe what's dropped, so stay tuned... Nonetheless, the probability is good to know, and hacking it to a higher value will let you more readily see who drops what by observation. Attack properties - Properties of the monster's normal physical attack. Most have nothing special and just do damage, as indicated by "Normal." Here's a list of all the attack types used by the game's monsters, with further description where necessary: 0 (Normal) 12 (If hits, don't do normal damage, but grab and do a few rounds of periodic damage) - Think Carniflower's munching, Steve Martin's sadistic dentistry, Rick Moranis brilliantly conveying inner turmoil. 14 (Don't attempt attack if Insect Incense possessed) - So Insect Incense doesn't repel bugs in that they'll still come right next to you, but it does stop them from attacking. 18 (If hits, 1/4 chance of inflicting Poison) 20 (Don't attempt attack if Insect Incense possessed) (If hits, 1/4 chance of inflicting Poison) - This one combines types 14 and 18. 22 (If hits, 1/8 chance of inflicting Plague) 24 (If hits, inflicts Poison) 28 (If hits, 1/8 chance of inflicting Plague, 1/8 chance of inflicting Confound, 3/4 chance of inflicting nothing) - The only reason I say "3/4 chance of nothing" is to underline that the 1/8 Plague and the 1/8 Confound don't overlap; a character can't receive both ailments from a single strike. Misc. properties: "Lower Hit Rate by 30 vs. non-player-controlled character" - If the monster is attacking the character who's not controlled by the player, the attack treats the monster's Hit Rate as 30 points lower than normal. "Bazooka shots and toaster dog shots will just pass over" - Like it says. Stats - The address in the ROM file where this monster's stats begin. (All of the next three are graphics-related, and the values are probably pointers of some sort. Since I haven't decoded the actual animations or the colorsets, this info is really just here for curious hackers.) Palette - Determines the set of colors used by the monster. Death animation when no prize dropped - The monster may disappear with a poof, a splat, etc. Death animation when prize dropped - Usually the same as the above, except the monster will turn into a pile of remains instead of disappearing. Footnotes - These will appear at the end of a monster's entry when needed. There are two types. One corresponds to one of the monster's stats; there will be an asterisk ("*") or other symbol to the right of the stat, and a matching symbol preceding the note. The other isn't in regards to any particular stat, so it's just led off by "NOTE:". ------------------------------------------------------------------------------- 4. Monster list ------------------------------------------------------------------------------- 0 Bad Dawg HP: 120 Experience: 20 Money: 20 Attack : 61 Hit rate : 60 Speed : 10 Evade : 30 Defend : 160 Magic Def : 32 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EC736 Palette: BBEB Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 1 Skullclaw (Metal) HP: 200 Experience: 20 Money: 20 Attack : 36 Hit rate : 80 Speed : 10 Evade : 0 Defend : 0 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: EC780 Palette: BC0B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 2 Will o' the Wisp (Red) HP: 40 Experience: 20 Money: 20 Attack : 41 Hit rate : 35 Speed : 10 Evade : 8 Defend : 160 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EC7CA Palette: BFEB Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 3 Stone Cobra HP: 100 Experience: 100 Money: 10 Attack : 88 Hit rate : 100 Speed : 40 Evade : 0 Defend : 1200 Magic Def : 51 Chance of prize drop: 0/128 Attack properties: 24 (If hits, inflicts Poison) Misc. properties: Stats: EC814 Palette: BBCB Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 4 Stone Cobra HP: 100 Experience: 100 Money: 10 Attack : 88 Hit rate : 100 Speed : 40 Evade : 0 Defend : 1200 Magic Def : 51 Chance of prize drop: 0/128 Attack properties: 24 (If hits, inflicts Poison) Misc. properties: Stats: EC85E Palette: BBCB Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 5 Oglin HP: 120 Experience: 150 Money: 100 Attack : 47 Hit rate : 60 Speed : 12 Evade : 10 Defend : 88 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: EC8A8 Palette: B8AB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 6 Hedgadillo HP: 90 Experience: 180 Money: 10 Attack : 53 Hit rate : 60 Speed : 8 Evade : 10 Defend : 180 Magic Def : 38 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: EC8F2 Palette: B84B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 7 Bad Boy HP: 700 Experience: 400 Money: 333 Attack : 85 Hit rate : 60 Speed : 10 Evade : 30 Defend : 200 Magic Def : 32 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EC93C Palette: B7EB Death animation (when no prize dropped / when prize dropped): 519E / 0 ------------------------------------------------------------------------------- 8 Tumble Weed HP: 60 Experience: 50 Money: 40 Attack : 23 Hit rate : 20 Speed : 5 Evade : 10 Defend : 80 Magic Def : 0 Chance of prize drop: 12/128 Attack properties: 0 (Normal) Misc. properties: Stats: EC986 Palette: BD2B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 9 Mummy Cat HP: 100 Experience: 160 Money: 60 Attack : 41 Hit rate : 40 Speed : 12 Evade : 8 Defend : 240 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: EC9D0 Palette: BD0B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 10 Red Jelly Ball HP: 100 Experience: 600 Money: 40 Attack : 110 Hit rate : 50 Speed : 8 Evade : 15 Defend : 240 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECA1A Palette: BDCB Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 11 Lime Slime HP: 70 Experience: 50 Money: 30 Attack : 31 Hit rate : 45 Speed : 8 Evade : 15 Defend : 120 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECA64 Palette: BDEB Death animation (when no prize dropped / when prize dropped): 3E4A / 3E66 ------------------------------------------------------------------------------- 12 Blue Goo HP: 70 Experience: 150 Money: 30 Attack : 42 Hit rate : 55 Speed : 8 Evade : 15 Defend : 160 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECAAE Palette: B84B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 13 Dancin' Fool HP: 100 Experience: 70 Money: 10 Attack : 50 Hit rate : 60 Speed : 8 Evade : 10 Defend : 160 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECAF8 Palette: B7AB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 14 Dancin' Fool HP: 100 Experience: 70 Money: 10 Attack : 50 Hit rate : 60 Speed : 8 Evade : 10 Defend : 160 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECB42 Palette: B7CB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 15 Neo Greeble HP: 300 Experience: 500 Money: 0 Attack : 117 Hit rate : 0 Speed : 8 Evade : 0 Defend : 200 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECB8C Palette: BDEB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 16 Greeble HP: 30 Experience: 0 Money: 0 Attack : 0 Hit rate : 0 Speed : 8 Evade : 0 Defend : 0 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECBD6 Palette: B7EB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 17 Guardbot (Intro) HP: 30 Experience: 0 Money: 0 Attack : 2 Hit rate : 20 Speed : 8 Evade : 0 Defend : 0 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECC20 Palette: B78B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 18 Guardbot HP: 500 Experience: 500 Money: 20 Attack : 125 Hit rate : 60 Speed : 8 Evade : 14 Defend : 320 Magic Def : 32 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECC6A Palette: B78B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 19 Mechaduster (Cleaning) HP: 600 Experience: 600 Money: 280 Attack : 85 Hit rate : 25 Speed : 8 Evade : 7 Defend : 160 Magic Def : 57 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECCB4 Palette: B76B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 20 Aegis HP: 3800 Experience: 3000 Money: 1200 Attack : 20 Hit rate : 25 Speed : 8 Evade : 10 Defend : 80 Magic Def : 32 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECCFE Palette: B66B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 21 Tentacle (Well) HP: 400 Experience: 500 Money: 0 Attack : 52 Hit rate : 40 Speed : 8 Evade : 10 Defend : 160 Magic Def : 12 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECD48 Palette: B6AB Death animation (when no prize dropped / when prize dropped): 3E4A / 0 ------------------------------------------------------------------------------- 22 Tiny Tentacle (Well) HP: 200 Experience: 300 Money: 0 Attack : 32 Hit rate : 60 Speed : 8 Evade : 10 Defend : 160 Magic Def : 16 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECD92 Palette: B6AB Death animation (when no prize dropped / when prize dropped): 3E4A / 0 ------------------------------------------------------------------------------- 23 Aquagoth HP: 2500 Experience: 5000 Money: 0 Attack : 0 Hit rate : 60 Speed : 8 Evade : 0 Defend : 0 Magic Def : 22 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECDDC Palette: B6AB Death animation (when no prize dropped / when prize dropped): 3E56 / 0 ------------------------------------------------------------------------------- 24 (Sparkler - unnamed in game) HP: 1 Experience: 100 Money: 0 Attack : 32 Hit rate : 35 Speed : 8 Evade : 25 Defend : 0 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECE26 Palette: C18B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 25 Timberdrake HP: 2000 Experience: 2200 Money: 2000 Attack : 86 Hit rate : 30 Speed : 8 Evade : 15 Defend : 120 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECE70 Palette: C64B Death animation (when no prize dropped / when prize dropped): 3E56 / 0 ------------------------------------------------------------------------------- 26 Sterling HP: 3200 Experience: 3300 Money: 2000 Attack : 71 Hit rate : 25 Speed : 15 Evade : 10 Defend : 160 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECEBA Palette: C62B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 27 FootKnight HP: 2400 Experience: 850 Money: 200 Attack : 55 Hit rate : 70 Speed : 10 Evade : 10 Defend : 200 Magic Def : 51 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECF04 Palette: B72B Death animation (when no prize dropped / when prize dropped): 3E56 / 0 ------------------------------------------------------------------------------- 28 Verminator HP: 3425 Experience: 1050 Money: 1000 Attack : 0 Hit rate : 25 Speed : 8 Evade : 10 Defend : 0 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ECF4E Palette: C60B Death animation (when no prize dropped / when prize dropped): 3E56 / 0 ------------------------------------------------------------------------------- 29 Rat (Minirats) HP: 20 Experience: 30 Money: 10 Attack : 30 Hit rate : 25 Speed : 6 Evade : 0 Defend : 120 Magic Def : 38 Chance of prize drop: 8/128 Attack properties: 22 (If hits, 1/8 chance of inflicting Plague) Misc. properties: Stats: ECF98 Palette: C60B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 30 Rat (Dark Minirats) HP: 20 Experience: 30 Money: 10 Attack : 35 Hit rate : 25 Speed : 8 Evade : 0 Defend : 120 Magic Def : 38 Chance of prize drop: 8/128 Attack properties: 22 (If hits, 1/8 chance of inflicting Plague) Misc. properties: Stats: ECFE2 Palette: BD6B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 31 Vigor HP: 1050 Experience: 1050 Money: 1000 Attack : 53 Hit rate : 100 Speed : 10 Evade : 0 Defend : 100 Magic Def : 51 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED02C Palette: B5AB Death animation (when no prize dropped / when prize dropped): 3E56 / 0 ------------------------------------------------------------------------------- 32 Rimsala HP: 1 Experience: 0 Money: 0 Attack : 0 Hit rate : 0 Speed : 10 Evade : 0 Defend : 0 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED076 Palette: B56B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 33 Rimsala (Pyramid) HP: 1200 Experience: 1200 Money: 1000 Attack : 40 Hit rate : 60 Speed : 20 Evade : 0 Defend : 80 Magic Def : 16 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED0C0 Palette: B56B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 34 Rimsala (Metroplex) HP: 3000 Experience: 3000 Money: 1000 Attack : 145 Hit rate : 60 Speed : 20 Evade : 0 Defend : 80 Magic Def : 16 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED10A Palette: BD8B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 35 Will o' the Wisp (Light blue) HP: 40 Experience: 4 Money: 4 Attack : 13 Hit rate : 35 Speed : 4 Evade : 8 Defend : 40 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED154 Palette: B4AB Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 36 Magmar HP: 1000 Experience: 500 Money: 900 Attack : 37 Hit rate : 100 Speed : 5 Evade : 5 Defend : 40 Magic Def : 41 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED19E Palette: B66B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 37 Megataur HP: 2600 Experience: 2500 Money: 3000 Attack : 70 Hit rate : 100 Speed : 10 Evade : 5 Defend : 120 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED1E8 Palette: BAEB Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 38 Raptor (Green) HP: 50 Experience: 24 Money: 48 Attack : 27 Hit rate : 75 Speed : 7 Evade : 10 Defend : 48 Magic Def : 38 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED232 Palette: B52B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 39 Raptor (Dark) HP: 300 Experience: 290 Money: 48 Attack : 80 Hit rate : 75 Speed : 7 Evade : 25 Defend : 48 Magic Def : 38 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED27C Palette: BC8B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 40 Viper Commander HP: 250 Experience: 160 Money: 200 Attack : 30 Hit rate : 70 Speed : 5 Evade : 15 Defend : 92 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED2C6 Palette: B50B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 41 Viper HP: 125 Experience: 80 Money: 50 Attack : 25 Hit rate : 60 Speed : 5 Evade : 15 Defend : 80 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED310 Palette: B4EB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 42 Rogue HP: 200 Experience: 100 Money: 10 Attack : 53 Hit rate : 50 Speed : 20 Evade : 10 Defend : 40 Magic Def : 48 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED35A Palette: B38B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 43 Mad Monk HP: 60 * Experience: 20 Money: 75 Attack : 28 Hit rate : 50 Speed : 20 Evade : 15 Defend : 80 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 28 (If hits, 1/8 chance of inflicting Plague, 1/8 chance of inflicting Confound, 3/4 chance of inflicting nothing) Misc. properties: Stats: ED3A4 Palette: B3AB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E * The Prima guide says the Mad Monk who yields the Bronze Spear has 4x the normal HP, while Iron Knuckle's guide says he has 1000. I suspect one of them is right, but I won't be able to verify for awhile. ------------------------------------------------------------------------------- 44 Son of Set HP: 160 Experience: 120 Money: 40 Attack : 36 Hit rate : 50 Speed : 20 Evade : 10 Defend : 80 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 18 (If hits, 1/4 chance of inflicting Poison) Misc. properties: Stats: ED3EE Palette: B1EB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 45 Son of Anhur HP: 200 Experience: 250 Money: 250 Attack : 41 Hit rate : 50 Speed : 20 Evade : 10 Defend : 120 Magic Def : 32 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED438 Palette: B2EB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 46 Mini-Taur HP: 500 Experience: 1000 Money: 10 Attack : 56 Hit rate : 60 Speed : 7 Evade : 5 Defend : 76 Magic Def : 48 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED482 Palette: B32B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E ------------------------------------------------------------------------------- 47 Skelesnail HP: 30 Experience: 20 Money: 15 Attack : 14 Hit rate : 50 Speed : 20 Evade : 10 Defend : 56 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character Stats: ED4CC Palette: B3CB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 48 Frippo HP: 40 Experience: 12 Money: 19 Attack : 18 Hit rate : 50 Speed : 14 Evade : 15 Defend : 60 Magic Def : 32 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character Stats: ED516 Palette: B24B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 49 Widowmaker HP: 40 Experience: 40 Money: 12 Attack : 14 Hit rate : 30 Speed : 8 Evade : 0 Defend : 48 Magic Def : 38 Chance of prize drop: 8/128 Attack properties: 20 (Don't attempt attack if Insect Incense possessed) (If hits, 1/4 chance of inflicting Poison) Misc. properties: Stats: ED560 Palette: B40B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 50 Sand Spider HP: 74 Experience: 72 Money: 18 Attack : 33 Hit rate : 30 Speed : 12 Evade : 15 Defend : 48 Magic Def : 48 Chance of prize drop: 8/128 Attack properties: 20 (Don't attempt attack if Insect Incense possessed) (If hits, 1/4 chance of inflicting Poison) Misc. properties: Stats: ED5AA Palette: B44B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 51 Wood Mite HP: 160 Experience: 180 Money: 30 Attack : 47 Hit rate : 30 Speed : 8 Evade : 0 Defend : 160 Magic Def : 48 Chance of prize drop: 8/128 Attack properties: 20 (Don't attempt attack if Insect Incense possessed) (If hits, 1/4 chance of inflicting Poison) Misc. properties: Stats: ED5F4 Palette: B42B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 52 Bone Buzzard HP: 40 Experience: 300 Money: 40 Attack : 28 Hit rate : 60 Speed : 14 Evade : 0 Defend : 80 Magic Def : -63 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED63E Palette: BD0B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E5E ------------------------------------------------------------------------------- 53 Skullclaw (Swamp) HP: 90 Experience: 400 Money: 50 Attack : 47 Hit rate : 60 Speed : 14 Evade : 0 Defend : 80 Magic Def : -63 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED688 Palette: BD0B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E5E ------------------------------------------------------------------------------- 54 Tar Skull HP: 50 Experience: 22 Money: 17 Attack : 18 Hit rate : 50 Speed : 10 Evade : 15 Defend : 32 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character Stats: ED6D2 Palette: B4CB Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 55 Salabog HP: 2000 Experience: 700 Money: 66 Attack : 32 Hit rate : 100 Speed : 20 Evade : 9 Defend : 80 Magic Def : 32 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character Stats: ED71C Palette: B46B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 56 Flowering Death HP: 10000 Experience: 600 Money: 100 Attack : 2125 Hit rate : 100 Speed : 100 Evade : 0 Defend : 2400 Magic Def : 63 Chance of prize drop: 8/128 Attack properties: 12 (If hits, don't do normal damage, but grab and do a few rounds of periodic damage) Misc. properties: Stats: ED766 Palette: BCAB Death animation (when no prize dropped / when prize dropped): 3E52 / 3E5A NOTE: Whatever gives it its complete invulnerability is outside of the stats deciphered for this document. ------------------------------------------------------------------------------- 57 Carniflower HP: 30 Experience: 6 Money: 7 Attack : 17 Hit rate : 60 Speed : 5 Evade : 0 Defend : 48 Magic Def : 32 Chance of prize drop: 8/128 Attack properties: 12 (If hits, don't do normal damage, but grab and do a few rounds of periodic damage) Misc. properties: Stats: ED7B0 Palette: B1CB Death animation (when no prize dropped / when prize dropped): 3E52 / 3E5A ------------------------------------------------------------------------------- 58 Wimpy Flower HP: 18 Experience: 2 Money: 2 Attack : 9 Hit rate : 40 Speed : 15 Evade : 0 Defend : 28 Magic Def : 32 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED7FA Palette: B1AB Death animation (when no prize dropped / when prize dropped): 3E52 / 3E5A ------------------------------------------------------------------------------- 59 Raptor (Reddish purple) HP: 40 * Experience: 16 Money: 29 Attack : 11 Hit rate : 100 Speed : 20 Evade : 15 Defend : 32 Magic Def : 38 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED844 Palette: B36B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E * The fourth one you fight in the bushes at the start of the game has 80 HP, and its attack pattern is a little different than its cohorts'. ------------------------------------------------------------------------------- 60 Gore Grub HP: 150 Experience: 85 Money: 10 Attack : 88 Hit rate : 50 Speed : 10 Evade : 15 Defend : 12 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED88E Palette: B76B Death animation (when no prize dropped / when prize dropped): 3E4A / 3E66 ------------------------------------------------------------------------------- 61 Maggot HP: 30 Experience: 4 Money: 4 Attack : 12 Hit rate : 60 Speed : 10 Evade : 10 Defend : 12 Magic Def : 16 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED8D8 Palette: B30B Death animation (when no prize dropped / when prize dropped): 3E4A / 3E66 ------------------------------------------------------------------------------- 62 Mosquito (Blue) HP: 1 Experience: 1 Money: 1 Attack : 2 Hit rate : 60 Speed : 10 Evade : 30 Defend : 0 Magic Def : 0 Chance of prize drop: 4/128 Attack properties: 14 (Don't attempt attack if Insect Incense possessed) Misc. properties: Stats: ED922 Palette: B34B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 63 Mosquito (Gray) HP: 1 Experience: 1 Money: 1 Attack : 175 Hit rate : 60 Speed : 10 Evade : 30 Defend : 0 Magic Def : 0 Chance of prize drop: 4/128 Attack properties: 14 (Don't attempt attack if Insect Incense possessed) Misc. properties: Stats: ED96C Palette: BC0B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 64 Mungola HP: 5000 Experience: 8000 Money: 0 Attack : 0 Hit rate : 25 Speed : 8 Evade : 0 Defend : 160 Magic Def : 13 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: ED9B6 Palette: 0 Death animation (when no prize dropped / when prize dropped): 3E7E / 0 ------------------------------------------------------------------------------- 65 Old Nick HP: 500 Experience: 1000 Money: 250 Attack : 78 Hit rate : 60 Speed : 20 Evade : 10 Defend : 100 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDA00 Palette: AF6B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 66 Mephista HP: 500 Experience: 1000 Money: 250 Attack : 78 Hit rate : 60 Speed : 20 Evade : 10 Defend : 0 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDA4A Palette: AF8B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 67 Thraxx's heart HP: 600 Experience: 500 Money: 750 Attack : 0 Hit rate : 0 Speed : 10 Evade : 0 Defend : 0 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDA94 Palette: B18B Death animation (when no prize dropped / when prize dropped): 3E4E / 0 ------------------------------------------------------------------------------- 68 Coleoptera's heart HP: 6000 Experience: 10000 Money: 4000 Attack : 0 Hit rate : 0 Speed : 10 Evade : 0 Defend : 0 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDADE Palette: B18B Death animation (when no prize dropped / when prize dropped): 3E4E / 0 ------------------------------------------------------------------------------- 69 Right Claw (Coleoptera) HP: 2250 Experience: 4166 Money: 400 Attack : 17 Hit rate : 50 Speed : 30 Evade : 0 Defend : 32 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character Stats: EDB28 Palette: B16B Death animation (when no prize dropped / when prize dropped): 3E4A / 0 ------------------------------------------------------------------------------- 70 Left Claw (Coleoptera) HP: 2500 Experience: 4166 Money: 400 Attack : 175 Hit rate : 50 Speed : 30 Evade : 0 Defend : 32 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character Stats: EDB72 Palette: B16B Death animation (when no prize dropped / when prize dropped): 3E4A / 0 ------------------------------------------------------------------------------- 71 Right Claw (Thraxx) HP: 250 Experience: 250 Money: 150 Attack : 17 Hit rate : 50 Speed : 30 Evade : 0 Defend : 32 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character Stats: EDBBC Palette: B14B Death animation (when no prize dropped / when prize dropped): 3E4A / 0 ------------------------------------------------------------------------------- 72 Left Claw (Thraxx) HP: 250 Experience: 250 Money: 150 Attack : 17 Hit rate : 50 Speed : 30 Evade : 0 Defend : 32 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character Stats: EDC06 Palette: B14B Death animation (when no prize dropped / when prize dropped): 3E4A / 0 ------------------------------------------------------------------------------- 73 Face HP: 4000 Experience: 4000 Money: 2000 Attack : 0 Hit rate : 2000 Speed : 10 Evade : 0 Defend : 800 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDC50 Palette: 0 Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 74 Gargon HP: 300 Experience: 150 Money: 60 Attack : 55 Hit rate : 50 Speed : 8 Evade : 15 Defend : 160 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDC9A Palette: BCCB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 75 Dragoil (aka "Dragoyle") HP: 300 Experience: 150 Money: 60 Attack : 88 Hit rate : 50 Speed : 8 Evade : 15 Defend : 160 Magic Def : 0 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDCE4 Palette: BCCB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 76 Floating Fan HP: 700 Experience: 300 Money: 10 Attack : 101 Hit rate : 50 Speed : 8 Evade : 15 Defend : 300 Magic Def : 48 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDD2E Palette: BC4B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 77 Sphere Bot HP: 1000 Experience: 70 Money: 10 Attack : 101 Hit rate : 50 Speed : 20 Evade : 15 Defend : 80 Magic Def : 64 Chance of prize drop: 128/128 * Attack properties: 0 (Normal) Misc. properties: Stats: EDD78 Palette: C6AB Death animation (when no prize dropped / when prize dropped): 3E46 / 54B6 * I've never gotten a prize from this, nor have any clue how you'd retrieve it if one was left. Maybe the designers did this to always have it leave metal wreckage behind, though it seemingly would've been easier to change the "Death animation when no prize dropped" field. ------------------------------------------------------------------------------- 78 Fan HP: 2500 Experience: 0 Money: 0 Attack : 0 Hit rate : 60 Speed : 10 Evade : 0 Defend : 1400 Magic Def : 57 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDDC2 Palette: 0 Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 79 Speaker HP: 1004 Experience: 0 Money: 0 Attack : 0 Hit rate : 60 Speed : 10 Evade : 0 Defend : 1400 Magic Def : 57 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDE0C Palette: 0 Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 80 Rat (Mega Minirats) HP: 20 Experience: 30 Money: 10 Attack : 35 Hit rate : 25 Speed : 8 Evade : 0 Defend : 120 Magic Def : 38 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDE56 Palette: BD6B Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66 ------------------------------------------------------------------------------- 81 Mechaduster (Super Cleaning) HP: 600 Experience: 50 Money: 280 Attack : 85 Hit rate : 25 Speed : 8 Evade : 7 Defend : 160 Magic Def : 57 Chance of prize drop: 8/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDEA0 Palette: B76B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 82 Tentacle (Junkyard) HP: 400 Experience: 500 Money: 0 Attack : 105 Hit rate : 40 Speed : 8 Evade : 10 Defend : 280 Magic Def : 12 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDEEA Palette: B6AB Death animation (when no prize dropped / when prize dropped): 3E4A / 0 ------------------------------------------------------------------------------- 83 Tiny Tentacle (Junkyard) HP: 200 Experience: 300 Money: 0 Attack : 85 Hit rate : 60 Speed : 8 Evade : 10 Defend : 240 Magic Def : 16 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDF34 Palette: B6AB Death animation (when no prize dropped / when prize dropped): 3E4A / 0 ------------------------------------------------------------------------------- 84 Bomb HP: 200 Experience: 0 Money: 0 Attack : 0 Hit rate : 100 Speed : 10 Evade : 0 Defend : 800 Magic Def : -63 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Bazooka shots and toaster dog shots will just pass over Stats: EDF7E Palette: B12B Death animation (when no prize dropped / when prize dropped): 570A / 0 ------------------------------------------------------------------------------- 85 Raptor (Metal) HP: 4000 Experience: 24 Money: 48 Attack : 225 Hit rate : 75 Speed : 25 Evade : 25 Defend : 400 Magic Def : 51 Chance of prize drop: 128/128 Attack properties: 0 (Normal) Misc. properties: Stats: EDFC8 Palette: BDAB Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 86 Death Spider HP: 6000 Experience: 5000 Money: 250 Attack : 325 Hit rate : 100 Speed : 30 Evade : 0 Defend : 400 Magic Def : 57 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EE012 Palette: BC0B Death animation (when no prize dropped / when prize dropped): 3E46 / 0 ------------------------------------------------------------------------------- 87 Eye of Rimsala HP: 6000 Experience: 1050 Money: 0 Attack : 175 Hit rate : 100 Speed : 20 Evade : 0 Defend : 400 Magic Def : 0 Chance of prize drop: 128/128 Attack properties: 0 (Normal) Misc. properties: Stats: EE05C Palette: BD8B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 88 Dark Toaster HP: 10000 Experience: 5000 Money: 20 Attack : 175 Hit rate : 80 Speed : 10 Evade : 40 Defend : 240 Magic Def : 57 Chance of prize drop: 128/128 Attack properties: 0 (Normal) Misc. properties: Stats: EE0A6 Palette: A84B Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62 ------------------------------------------------------------------------------- 89 Magmar (Metallic) HP: 25000 Experience: 50000 * Money: 0 Attack : 170 Hit rate : 110 Speed : 15 Evade : 9 Defend : 360 Magic Def : 0 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EE0F0 Palette: BC0B Death animation (when no prize dropped / when prize dropped): 3E56 / 0 * I don't get a shred of experience from this guy, and Iron Knuckle's guide lists him as having 0 Exp. Maybe the final boss' hasty entrance preempts any winnings? ------------------------------------------------------------------------------- 90 Carltron's Robot HP: 30000 Experience: 100000 Money: 0 Attack : 220 Hit rate : 110 Speed : 15 Evade : 9 Defend : 360 Magic Def : 60 Chance of prize drop: 0/128 Attack properties: 0 (Normal) Misc. properties: Stats: EE13A Palette: BB2B Death animation (when no prize dropped / when prize dropped): 3E56 / 0 NOTE: Whatever gives it its ailment immunities is outside of the stats deciphered for this document. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5. Hacking info What follows is a breakdown of where to find all the juicy information that was just presented to you. The monster stat blocks begin at file address EC736h, and the address of each monster's 74-byte block can be seen in Section 4. Here's the location of the various deciphered stats within a block. Every stat is two bytes unless indicated otherwise. Name pointer: 00 - 02h (Three bytes. Two for offset, one for bank. To get the file address, you'd subtract BFFE00h.) Miscellaneous properties: 07 - 08h (Byte 7, Bit 1 is "Lower Hit Rate by 30 vs. non-player-controlled character", and Byte 7, Bit 4 is "Bazooka shots and toaster dog shots will just pass over". Byte 7, Bit 0 -- not included in this document -- is just set for Salabog and Tar Skull. I have no clue what it does, but unsetting it in Tar Skull crashed the game in an explosion of colors. Byte 8 is zero for all known monsters.) Palette: 09 - 0Ah (Think it's a pointer. I haven't really investigated.) HP: 0F - 10h Attack: 19 - 1Ah Defend: 1B - 1Ch Magic Def: 1D - 1Eh (See the notes in the Key section, as this stat seems to have a different range of values than others.) Evade: 1F - 20h Hit Rate: 21 - 22h Experience: 23 - 26h (Four bytes. No monster uses the 4th byte, and you'd likely never want one to. If it doesn't break things, it'd still be pointless. The characters' Current Experience variables are 4 bytes, but the experience they need to reach each level is held in 3 bytes.) Money: 27 - 28h Chance of prize drop: 29h (One byte. 0 - 128 are the meaningful values, as the game just compares this value to a random number between 0 and 127. Afaik, anything over 128 would just be treated as 128.) Speed: 2E - 2Fh Attack properties: 30 - 31h (This is actually an index to the function pointer table at SOEus 8F/B6AE. The table can be indexed with even numbers valued 0 through 28. Because a value of over 28 would point to la-la land, I'm convinced Byte 31h always has to be zero. Only 0, 12, 14, 18, 20, 22, 24 and 28 are used by the existing monsters. 8 appears to be used for the boy's normal weapon attacks, 10 for most of the dog's attacks, and 2 for the boy's bazooka shots and the toaster dog attacks. That leaves 4, 6, 16, and 26 as undetermined.) Death animation when no prize dropped: 42 - 43h (Think it's a pointer. I haven't really investigated.) Death animation when prize dropped: 44 - 45h (Think it's a pointer. I haven't really investigated.) ------------------------------------------------------------------------------- 6. Creditz Simon Hill and Prima: For making a great guide on this game. It's filled with lots of maps, illustrations, and vivid descriptions. He includes most of the monster stats (Name, Initial Hit Points, Attack Power, Defend Power, Magic Defense, Experience, and Gold Pieces) for 81 of the 91 enemies in an aptly titled "Monster Statistics" section, which was quite valuable in doublechecking my findings. Also, he differentiates between enemies with the same name; most of the parenthetical notes you see after enemy names in my guide were taken straight from his. He provides a name for enemy #24, which is unnamed in the game. In addition, the Prima guide let me know that monsters with apparently uber high Magic Defenses actually have a negative stat. Master ZED: For making the FF3us Monster Statistics guide. The layout is simple yet oh-so-perfect, so I decided to mimic it here. There are also a few other disturbing parallels between his guide and mine; see how many you can spot. :) Visit his site at http://masterzed.cavesofnarshe.com/ Iron Knuckle: I consulted his rockin' guide for a couple things. Square: For making the game, duh. :) Also for whatever input they had in the (authorized) Prima guide. ------------------------------------------------------------------------------- 7. Contact Find me on the GameFAQs Final Secret of Evermore message board, reachable via: http://www.gamefaqs.com/console/snes/game/9320.html or on Mnrogar's Den: http://www.mnrogar.com Please DON'T mistake the absence of an email address for me not wanting to be contacted! Given the amount of spam my email accounts receive and how seldomly I check them as of late, I'm MORE likely to see a message posted on a board I frequent. Just give it a clear title ("Funny..." and "Hlep me!@!" don't qualify), and I'll be chewing your ear off in no time. ;) I've been on GameFAQs for almost five years, and it's been up for nearly a decade; neither of us is going anywhere. Conversely, a listed email address is *hardly* a sign of availability. You just TRY contacting half the FAQ authors about their (abandoned) works, and tell me how many flips of the egg timer are made before you give up waiting for a response... For SoE patches and FF6/FF3us goods, be sure to visit my website: http://www14.brinkster.com/assassin17/ OR http://assassin17.home.comcast.net/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This document is copyright (c) 2005 Assassin. No portion may be reproduced or retransmitted. It may not be altered in any way. It may not be printed and set afire, not even for survival purposes. This document is intended solely for personal use; personal pleasure is purely optional, and is no way an obligation of the author. Should the reader of this olde contract possesseth a Y chromosome, said pleasure is strictly prohibited. Any site that wishes to publish the guide must first obtain express written permission from the author (see Section 7 for contact information).