(June 12, 2016) There are a lot of probabilities given here. For what the probabilities *should* be absent the Randomosity bug, consult Section 2.15 "Pincer, Side, Back, and Preemptive attacks" of Terii Senshi's Algorithms FAQ: http://www.gamefaqs.com/snes/554041-final-fantasy-iii/faqs/13573 OR http://www.rpglegion.com/ff6/ Note that I don't bother including Back Guard in this document, as it'd be tedious to code, and the file would get a lot bigger. It'd largely be pointless, anyway, given that the relic prevents/preempts the worst parts of the bug by outright disabling Back and Pincer. No preemptive attacks get thwarted by Randomosity, but like the encounter types, they're often skewed from their intended probabilities. ___________________________________________________________________________________________________ 0. Lobo (25) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 1. Lobo (25), Lobo (25) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 2. Guard (0), Guard (0) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 3. Bleary (99), Bleary (99), Crawly (98) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 4. Lobo (25), Lobo (25), Marshal (100) Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 5. Hornet (46), Bleary (99), Bleary (99), Bleary (99), Hornet (46) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 6. Leafer (23) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 7. Leafer (23), Leafer (23), Dark Wind (40) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 8. Leafer (23), Leafer (23), Dark Wind (40), Dark Wind (40) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 : 1 / 60 = 0.0167 character count = 4 : 1 / 60 = 0.0167 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 9. Sand Ray (92), Areneid (93), Areneid (93), Areneid (93) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 : 1 / 60 = 0.0167 character count = 4 : 1 / 60 = 0.0167 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 10. Sand Ray (92), Sand Ray (92) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 : 1 / 60 = 0.0167 character count = 4 : 1 / 60 = 0.0167 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 11. Areneid (93), Areneid (93), Areneid (93) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 12. Sand Ray (92), Areneid (93), Areneid (93) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 13. Hornet (46), Hornet (46) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 : 1 / 60 = 0.0167 character count = 4 : 1 / 60 = 0.0167 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 14. Were-Rat (19), Were-Rat (19), Were-Rat (19) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 15. Hornet (46), Crawly (98), Crawly (98) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 16. Tusker (122), Tusker (122) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 17. Vomammoth (27), Lobo (25) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 18. Crawly (98), Crawly (98), Crawly (98) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 19. Rhinotaur (21) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 20. Rhinotaur (21), Rhodox (18), Rhodox (18) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 21. Rhodox (18), Rhodox (18), GreaseMonk (168) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 22. Rhinotaur (21), GreaseMonk (168), Rhodox (18), Rhodox (18) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 23. GreaseMonk (168), GreaseMonk (168) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 24. Rhodox (18), Rhodox (18), Rhodox (18), Rhodox (18) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 25. Soldier (1), Soldier (1), M-TekArmor (66) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 26. Repo Man (77), Vaporite (70) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 27. M-TekArmor (66) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 28. Trilium (50), Tusker (122), Cirpius (134), Cirpius (134) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 29. Cirpius (134), Cirpius (134), Cirpius (134) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 30. Trilium (50), Trilium (50) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 31. Tusker (122), Cirpius (134), Cirpius (134), Cirpius (134) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 32. Brawler (11), Brawler (11) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 33. Brawler (11), Trilium (50), Vaporite (70), Vaporite (70) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 34. M-TekArmor (66), M-TekArmor (66) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 35. Pterodon (34), Pterodon (34) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 36. Zombone (130), Zombone (130) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 37. Nautiloid (56), Exocite (57), Pterodon (34) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 38. Nautiloid (56), Exocite (57) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 39. Pterodon (34), Exocite (57), Exocite (57) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 40. Officer (373), B.Day Suit (315) (Dormant) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 41. Lobo (25), Guard (0), Guard (0) Forced Pincer attack. ___________________________________________________________________________________________________ 42. B.Day Suit (315) This group is UNUSED, so all the following info is moot. Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 43. Merchant (314), B.Day Suit (315) (Dormant) Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 44. Were-Rat (19), Repo Man (77) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 45. Were-Rat (19), Were-Rat (19) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 46. Doberman (26), Doberman (26) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 47. Actaneon (94), Actaneon (94), Actaneon (94) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 48. Doberman (26), Doberman (26), Soldier (1) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 49. Stray Cat (24), Stray Cat (24), Stray Cat (24) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 50. CrassHoppr (47), CrassHoppr (47), Stray Cat (24), Stray Cat (24) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 51. CrassHoppr (47), CrassHoppr (47), CrassHoppr (47) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 52. Rhobite (118), Rhobite (118), Rhobite (118), Rhobite (118), Rhobite (118) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 53. Beakor (41) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 54. Beakor (41), Beakor (41), Stray Cat (24) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 55. Beakor (41), Rhobite (118), Rhobite (118) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 56. Rhobite (118), Rhobite (118), Rhobite (118) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 57. Beakor (41), Stray Cat (24), CrassHoppr (47), CrassHoppr (47) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 58. Templar (2), Templar (2) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 59. Cadet (374), Grunt (335), Grunt (335) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 60. Grunt (335), Grunt (335), Grunt (335), Grunt (335) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 61. Telstar (68), Soldier (1) (Dormant), Soldier (1) (Dormant), Soldier (1) (Dormant), Soldier (1) (Dormant) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 62. Doberman (26), Doberman (26), Doberman (26) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 63. Grunt (335), Grunt (335), Grunt (335) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 64. HeavyArmor (159) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 65. Ghost (90) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 66. Ghost (90), Ghost (90), Ghost (90) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 67. Actaneon (94), Actaneon (94), Actaneon (94), Aspik (89), Aspik (89) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 68. Ghost (90), Poplium (162), Poplium (162) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 69. Ghost (90), Ghost (90), Poplium (162), Poplium (162), Poplium (162) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 70. Whisper (14), Whisper (14), Hazer (8) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 71. Vaporite (70), Vaporite (70) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 72. Bomb (79), Bomb (79), Hazer (8), Hazer (8) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 73. Apparite (110), Apparite (110), Lich (229), Lich (229) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 74. Whisper (14), Whisper (14), Whisper (14), Whisper (14) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 75. Over-Mind (15), Over-Mind (15) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 76. Bomb (79), Bomb (79), Bomb (79) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 77. Bomb (79) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 78. Over-Mind (15), StillGoing (186), StillGoing (186) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 79. Piranha (340) (Dormant), Piranha (340) (Dormant), Piranha (340), Piranha (340) (Dormant), Piranha (340), Rizopas (341) (Dormant) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 80. Whisper (14), StillGoing (186), Hazer (8), Hazer (8) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 81. Whisper (14), Hazer (8), Hazer (8), Hazer (8) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 82. Anguiform (58) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 83. Anguiform (58), Anguiform (58) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 84. Vomammoth (27), Vomammoth (27), Guard (0), Guard (0) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 85. StillGoing (186), StillGoing (186), StillGoing (186) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 86. Anguiform (58), Actaneon (94), Aspik (89) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 87. Rider (63) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 88. HeavyArmor (159), Trooper (101), Trooper (101) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 89. Fidor (28), Trooper (101) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 90. Whisper (14) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 91. Trooper (101), Trooper (101), Trooper (101), Trooper (101) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 92. Bounty Man (121), Trooper (101), Trooper (101) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 93. FossilFang (35) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 94. Red Fang (120), Red Fang (120) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 95. Over Grunk (144), Vulture (42), Iron Fist (108) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 96. Iron Fist (108), Iron Fist (108), Mind Candy (140), Mind Candy (140) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 97. Red Fang (120), Vulture (42), Red Fang (120) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 98. Over Grunk (144), Over Grunk (144), Mind Candy (140), Mind Candy (140), Mind Candy (140) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 99. Vulture (42), Vulture (42) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 100. Vulture (42), Iron Fist (108) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 101. Mind Candy (140), Mind Candy (140), Mind Candy (140), Mind Candy (140) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 102. HadesGigas (83) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 103. Crawler (91) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 104. Gabbldegak (223), Gabbldegak (223), Gabbldegak (223), Gabbldegak (223) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 105. SlamDancer (82) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 106. SlamDancer (82), Gabbldegak (223), Gabbldegak (223), Gabbldegak (223) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 107. Harvester (78) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 108. SlamDancer (82), Harvester (78), Harvester (78) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 109. Harvester (78), Gabbldegak (223), Gabbldegak (223) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 110. HadesGigas (83), Harvester (78) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 111. Mag Roader (6) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 112. Vermin (209), Sewer Rat (115), Sewer Rat (115) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 113. Sewer Rat (115), Vermin (209), Sewer Rat (115), Sewer Rat (115), Vermin (209) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 114. Crawler (91), Crawler (91), Crawler (91), Crawler (91) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 115. Garm (203), Garm (203), Commando (199), Commando (199) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 116. Garm (203), Garm (203), Commando (199) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 117. Mag Roader (6), Mag Roader (175) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 118. Trapper (45), Trapper (45), Trapper (45) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 119. General (102), General (102) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 120. General (102), Pipsqueak (65), Pipsqueak (65) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 121. Pipsqueak (65), Pipsqueak (65), Pipsqueak (65), Pipsqueak (65) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 122. Chaser (160), Trapper (45) (Dormant), Trapper (45) (Dormant), Trapper (45) (Dormant) Forced Front attack. Front : character count = 1 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 2 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 3 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 4 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 ___________________________________________________________________________________________________ 123. Chaser (160), Pipsqueak (65), Pipsqueak (65), Pipsqueak (65) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 124. Gobbler (136) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 125. Commander (17), Commander (17), Commander (17) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 126. Allo Ver (187) This group is UNUSED, so all the following info is moot. Unless you've gotten a bugfix. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 127. Wizard (196) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 128. Nastidon (206), Nastidon (206) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 129. Sprinter (135), Lunaris (202) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 130. Chitonid (124), Sprinter (135) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 131. Sprinter (135), Sprinter (135), Sprinter (135) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 132. Chitonid (124), Woolly (250) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 133. Chitonid (124), Lunaris (202), Lunaris (202) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 134. Nohrabbit (195), Nohrabbit (195), Nohrabbit (195) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 135. Bomb (79) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 136. Bomb (79), Bomb (79), Bomb (79), Bomb (79), Bomb (79), Bomb (79) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 137. Io (254) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 138. Maliga (151), Maliga (151), Maliga (151) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 139. FossilFang (35), FossilFang (35) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 140. FossilFang (35), Bug (232), Bug (232), Bug (232) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 141. Bug (232), Bug (232), Bug (232) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 142. Bug (232), Bug (232), Bug (232), Bug (232), Bug (232), Bug (232) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 143. Ralph (123), Ralph (123) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 144. Ralph (123), Wyvern (129), Wyvern (129) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 145. Ralph (123), Wyvern (129), ChickenLip (61), ChickenLip (61) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 146. WeedFeeder (141), WeedFeeder (141), WeedFeeder (141) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 147. Ralph (123), Joker (107) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 148. Joker (107), Joker (107), Joker (107) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 149. ChickenLip (61), ChickenLip (61), ChickenLip (61), ChickenLip (61), ChickenLip (61) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 150. Zombone (130) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 151. Zombone (130), Ing (72), Ing (72) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 152. Ing (72), Ing (72), Ing (72) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 153. Apparite (110), Apparite (110) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 154. Coelecite (179), Coelecite (179), Coelecite (179) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 155. Lich (229), Apparite (110), Coelecite (179) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 156. Lich (229), Lich (229), Lich (229) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 157. Sp Forces (194), Sp Forces (194), Sp Forces (194) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 158. Balloon (222), Balloon (222), Balloon (222) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 159. Balloon (222), Balloon (222), Balloon (222), Balloon (222), Balloon (222), Balloon (222) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 160. Baskervor (29) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 161. Chimera (31) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 162. Cephaler (150), Baskervor (29) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 163. Cephaler (150), Cephaler (150), Cephaler (150) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 164. Adamanchyt (214), Slurm (184), Slurm (184) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 165. Adamanchyt (214), Adamanchyt (214) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 166. Slurm (184), Slurm (184), Slurm (184), Slurm (184), Slurm (184) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 167. Mandrake (238), Mandrake (238), Mandrake (238) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 168. Mandrake (238), Insecare (208), Insecare (208) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 169. Abolisher (235), Abolisher (235) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 170. Gigantos (174) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 171. L.10 Magic (306), L.20 Magic (304) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 172. L.30 Magic (293), L.20 Magic (304), L.10 Magic (306) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 173. L.30 Magic (293), L.30 Magic (293), L.30 Magic (293) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 174. Gigantos (174), Gigantos (174) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 175. Sky Armor (67), Sky Armor (67), Spit Fire (227) Forced Pincer attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 176. Sky Armor (67), Spit Fire (227) Forced Pincer attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 177. Behemoth (32) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 177. Behemoth (32) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 178. Apokryphos (12), Misfit (164), Misfit (164) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 178. Apokryphos (12), Misfit (164), Misfit (164) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 3 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 2 characters in your party!! character count = 3 (3 alive) : 4 / 60 = 0.0667 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 179. Apokryphos (12) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 179. Apokryphos (12) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 180. Ninja (3), Ninja (3) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 180. Ninja (3), Ninja (3) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 2 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 3 (3 alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 3 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 2 / 60 = 0.0333 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (2- alive) in your party!! Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 6 / 60 = 0.1000 character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 181. Wirey Drgn (216), Wirey Drgn (216), Wirey Drgn (216) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 181. Wirey Drgn (216), Wirey Drgn (216), Wirey Drgn (216) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 182. Apokryphos (12), Apokryphos (12), Apokryphos (12) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 182. Apokryphos (12), Apokryphos (12), Apokryphos (12) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 183. Brainpan (74), Misfit (164), Apokryphos (12), Brainpan (74) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 183. Brainpan (74), Misfit (164), Apokryphos (12), Brainpan (74) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 2 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 3 (3 alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 3 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 2 / 60 = 0.0333 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (2- alive) in your party!! Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 6 / 60 = 0.1000 character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 184. Brainpan (74), Brainpan (74), Brainpan (74) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 184. Brainpan (74), Brainpan (74), Brainpan (74) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 3 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 2 characters in your party!! character count = 3 (3 alive) : 4 / 60 = 0.0667 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 185. Dragon (131) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 185. Dragon (131) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 186. Behemoth (32), Misfit (164), Misfit (164) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 186. Behemoth (32), Misfit (164), Misfit (164) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 3 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 2 characters in your party!! character count = 3 (3 alive) : 4 / 60 = 0.0667 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 187. Behemoth (32), Behemoth (32) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 187. Behemoth (32), Behemoth (32) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 2 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 3 (3 alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 3 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 2 / 60 = 0.0333 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (2- alive) in your party!! Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 6 / 60 = 0.1000 character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 188. Ninja (3), Ninja (3), Wirey Drgn (216) This group is native to the Floating Continent, but due to how formations are chosen there (before Atma Weapon), the following RANDOMOSITY values just apply to meeting it on the Veldt. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 188. Ninja (3), Ninja (3), Wirey Drgn (216) The following RANDOMOSITY values apply to meeting the group on the Floating Continent. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 2 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 3 (3 alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 4 (3+ alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 189. Grenade (170) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 190. Chimera (31), Cephaler (150), Cephaler (150) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 191. Baskervor (29), Baskervor (29) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 192. Peepers (114), Peepers (114) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 193. Peepers (114), Peepers (114), Peepers (114) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 194. EarthGuard (178), Peepers (114), Peepers (114) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 195. Black Drgn (213) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 196. Didalos (249), Veteran (251) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 197. Mesosaur (33), Mesosaur (33) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 198. Mesosaur (33), Mesosaur (33), Mesosaur (33), Mesosaur (33) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 199. Gilomantis (49), Mesosaur (33) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 200. Gilomantis (49), Gilomantis (49), Mesosaur (33) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 201. Chitonid (124), Gigan Toad (152), Gigan Toad (152) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 202. Lunaris (202), Osprey (230) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 203. Lunaris (202), Lunaris (202) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 204. Osprey (230), Chitonid (124), Gigan Toad (152) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 205. Madam (106), Veteran (251), Veteran (251) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 206. Veteran (251), Veteran (251), Veteran (251) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 207. HermitCrab (44), HermitCrab (44), Pm Stalker (192) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 208. HermitCrab (44), Scorpion (225) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 209. Scorpion (225), Scorpion (225), Scorpion (225) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 210. Intangir (163) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 211. Pm Stalker (192), Pm Stalker (192), Pm Stalker (192), Pm Stalker (192) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 212. Vectagoyle (228), Vectagoyle (228) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 213. Buffalax (88) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 214. Buffalax (88), Delta Bug (48), Delta Bug (48) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 215. Bloompire (53), Bloompire (53), Lizard (60) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 216. Bloompire (53), Bloompire (53) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 217. Delta Bug (48), Delta Bug (48), Delta Bug (48), Delta Bug (48) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 218. Bloompire (53), Bloompire (53), Delta Bug (48) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 219. Buffalax (88), Lizard (60) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 220. Maliga (151), Maliga (151), Nohrabbit (195), Nohrabbit (195) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 221. Cactrot (76) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 222. Sand Horse (95), Sand Horse (95) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 223. Sand Horse (95), Maliga (151), Maliga (151) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 224. Latimeria (185) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back always prohibited. Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 225. Latimeria (185), Nohrabbit (195), Nohrabbit (195), Nohrabbit (195) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 226. Doom Drgn (37), Doom Drgn (37) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 227. Land Worm (155) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 228. Humpty (73), Humpty (73), Humpty (73) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 229. Cruller (75), Humpty (73), Humpty (73) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 230. Humpty (73), Humpty (73), Humpty (73), Humpty (73) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 231. NeckHunter (169), NeckHunter (169) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 232. NeckHunter (169), Cruller (75), Humpty (73), Humpty (73) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 233. Dante (215) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 234. Drop (139), Drop (139), Drop (139) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 235. Pugs (255), Pugs (255), Pugs (255) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 236. Harpiai (137) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 237. Hoover (62) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 238. Harpiai (137), Deep Eye (167), Deep Eye (167) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 239. Bogy (211), Bogy (211) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 240. Deep Eye (167), Deep Eye (167), Deep Eye (167), Deep Eye (167), Deep Eye (167), Deep Eye (167) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 241. Deep Eye (167), Muus (219), Muus (219), Deep Eye (167) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 242. Muus (219), Muus (219), Muus (219) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 243. Muus (219) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 244. Orog (5), Orog (5) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 245. Orog (5), PowerDemon (111), PowerDemon (111) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 246. Osteosaur (16) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 247. PowerDemon (111) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 248. PowerDemon (111), Exoray (145), Exoray (145) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 249. Exoray (145), Exoray (145), Exoray (145) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 250. Mad Oscar (97), Exoray (145) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 251. Mad Oscar (97) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 252. Dullahan (284) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 character count = 2 : 58 / 60 = 0.9667 character count = 3 (3 alive) : 48 / 60 = 0.8000 character count = 3 (2- alive) : 56 / 60 = 0.9333 character count = 4 (3+ alive) : 46 / 60 = 0.7667 character count = 4 (2- alive) : 52 / 60 = 0.8667 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 character count = 2 : 0 / 60 = 0.0000 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 0 / 60 = 0.0000 character count = 4 (3+ alive) : 10 / 60 = 0.1667 character count = 4 (2- alive) : 0 / 60 = 0.0000 One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 253. Pug (84) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 254. Poppers (201), Poppers (201), Poppers (201), Poppers (201) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 255. Kiwok (205), Ceritops (198) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 256. Kiwok (205), Poppers (201), Poppers (201), Poppers (201) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 257. Ceritops (198), Ceritops (198), Ceritops (198) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 258. Anemone (180), Anemone (180), Tomb Thumb (158) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 259. Anemone (180), Anemone (180), Anemone (180), Anemone (180) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 260. Ceritops (198), Tomb Thumb (158), Tomb Thumb (158) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 261. Luridan (142), Luridan (142), Luridan (142) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 262. Punisher (221), Scrapper (197), Punisher (221) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 263. Borras (242) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 264. Borras (242), Ursus (20), Scrapper (197) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 265. Ursus (20) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 266. Luridan (142), Luridan (142), Luridan (142), Luridan (142), Luridan (142), Luridan (142) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 267. Ursus (20), Punisher (221) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 268. Toe Cutter (143) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 269. Toe Cutter (143), Toe Cutter (143) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 270. Rhyos (126) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 271. Vectaur (128), Vectaur (128), Vectaur (128), Vectaur (128) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 272. Brontaur (132), Evil Oscar (183) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 273. Red Wolf (248), Red Wolf (248), Red Wolf (248) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 274. Test Rider (156) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 275. Nastidon (206), Red Wolf (248), Red Wolf (248) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 276. Wizard (196), Wizard (196), Wizard (196) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 277. Wizard (196), Wizard (196), Psychot (218), Psychot (218), Psychot (218) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 278. Red Wolf (248), Red Wolf (248), Psychot (218), Psychot (218) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 279. Psychot (218), Psychot (218), Psychot (218), Psychot (218), Psychot (218), Psychot (218) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 280. Mag Roader (231), Mag Roader (231), Mag Roader (243) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 281. Mag Roader (231), Mag Roader (243), Mag Roader (243) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 282. Brontaur (132), Brontaur (132) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 283. SoulDancer (173), Vindr (204), Vindr (204) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 284. SoulDancer (173), SoulDancer (173), Crusher (146), Crusher (146) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 285. Vindr (204), Vindr (204), Wild Cat (119), Crusher (146), Crusher (146) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 286. Vindr (204), Vindr (204) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 287. SoulDancer (173), Wild Cat (119), Wild Cat (119), Wild Cat (119), Wild Cat (119) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 288. Dahling (9), Dahling (9) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 289. Nightshade (51), Nightshade (51), Nightshade (51) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 290. Still Life (80) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 291. Opinicus (200), Opinicus (200) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 292. Displayer (112) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 293. Opinicus (200), Hipocampus (181), Eland (165) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 294. Hipocampus (181), Hipocampus (181), Hipocampus (181) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 295. Hipocampus (181), Cluck (154), Cluck (154), Cluck (154) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 296. Slatter (116), Warlock (105), Eland (165) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 297. Slatter (116), Slatter (116) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 298. Warlock (105), Cluck (154), Cluck (154), Eland (165), Eland (165) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 299. GtBehemoth (224), Vectaur (128), Vectaur (128) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 300. Doom Drgn (37) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 301. Goblin (109), Goblin (109) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 302. Goblin (109), Figaliz (87), Figaliz (87) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 303. Boxed Set (81), Boxed Set (81), Figaliz (87), Figaliz (87) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 304. Boxed Set (81) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 305. Lethal Wpn (69) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 306. Enuo (166), Enuo (166) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 307. Enuo (166), Goblin (109), Figaliz (87) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 308. Boxed Set (81), Boxed Set (81), Boxed Set (81), Boxed Set (81) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 309. Rain Man (10), Rain Man (10) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 310. Samurai (4), Rain Man (10), Rain Man (10) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 311. PlutoArmor (157), PlutoArmor (157) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 312. Barb-e (190), Critic (171) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 313. PlutoArmor (157), Sky Cap (149) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 314. Allosaurus (133), Parasite (177), Parasite (177), Parasite (177) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 315. Critic (171), Pan Dora (172), Pan Dora (172), Pan Dora (172) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 316. Allosaurus (133) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 317. Barb-e (190), Samurai (4), Suriander (30) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 318. Suriander (30), Pan Dora (172), Parasite (177), Parasite (177) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 319. Crawler (91), Crawler (91), Crawler (91) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 320. Tyranosaur (39), Tyranosaur (39) Forced Pincer attack. ___________________________________________________________________________________________________ 321. Tyranosaur (39) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 322. Brachosaur (38) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 323. Mantodea (210), Sprinter (135), Spek Tor (176), Spek Tor (176) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 324. Reach Frog (59), Reach Frog (59), Reach Frog (59), Reach Frog (59) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 325. Mantodea (210), Mantodea (210) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 326. Geckorex (153), Geckorex (153), Reach Frog (59) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 327. TumbleWeed (52), TumbleWeed (52), TumbleWeed (52), TumbleWeed (52) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 328. Sprinter (135), Sprinter (135), Spek Tor (176), Spek Tor (176) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 329. GtBehemoth (224), Evil Oscar (183), Vectaur (128) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 330. Evil Oscar (183), Evil Oscar (183), Evil Oscar (183) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 331. Harpy (43) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 332. Harpy (43), Prussian (212) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 333. Prussian (212), GloomShell (138) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 334. GloomShell (138), GloomShell (138), GloomShell (138) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 335. Zone Eater (369) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 336. Phase (188), Phase (188) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 337. Trixter (247), Trixter (247), Trixter (247) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 338. Phase (188), Parasoul (191), Necromancr (241), Necromancr (241) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 339. Trixter (247), Trixter (247), Necromancr (241) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 340. Sea Flower (233), Sea Flower (233), Sea Flower (233), Sea Flower (233), Sea Flower (233) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 341. Uroburos (147), Sea Flower (233), Sea Flower (233) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 342. Chaos Drgn (226), Uroburos (147), Sea Flower (233), Sea Flower (233) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 343. Aquila (236), Chaos Drgn (226), Chaos Drgn (226) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 344. Aquila (236) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 345. Trixter (247), Necromancr (241), Necromancr (241), Necromancr (241) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 346. Ogor (104), Ogor (104) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 347. Covert (103), Ogor (104) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 348. Wart Puck (125), Wart Puck (125) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 349. Karkass (220), Karkass (220) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 350. Tap Dancer (240), Covert (103), Covert (103) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 351. Tap Dancer (240), Woolly (250) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 352. Woolly (250), Woolly (250), Karkass (220), Karkass (220) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 353. Wart Puck (125), Ogor (104) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 354. MagiMaster (358) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 355. Magic Urn (85), Magic Urn (85) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 356. Flan (71), Flan (71) (Dormant), Flan (71) (Dormant), Flan (71) (Dormant), Flan (71) (Dormant), Flan (71) (Dormant) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 2 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 3 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 4 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 ___________________________________________________________________________________________________ 357. Flan (71), Flan (71), Flan (71), Flan (71) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 358. Gobbler (136), Flan (71), Flan (71), Flan (71) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 359. Chimera (31), Gobbler (136) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 360. Rhinox (117), Rhinox (117) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 361. Gobbler (136), Rhinox (117), Gobbler (136) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 362. L.40 Magic (299), L.20 Magic (304), L.20 Magic (304) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 363. L.50 Magic (307) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 364. L.60 Magic (313), L.30 Magic (293), L.10 Magic (306), L.10 Magic (306) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 365. L.70 Magic (323), L.50 Magic (307), L.40 Magic (299) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 366. Ice Dragon (329) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 367. Storm Drgn (331) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 368. Dirt Drgn (332) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 369. Gold Drgn (336) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 370. Skull Drgn (337) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 371. Blue Drgn (338) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 372. Red Dragon (339) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 373. Vector Pup (113), Vector Pup (113), Commander (17) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 374. Vector Pup (113), Vector Pup (113) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 375. Trilobiter (54), Primordite (148), Primordite (148) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 376. Gold Bear (245), Primordite (148) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 377. Trilobiter (54), Trilobiter (54), Trilobiter (54) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 378. Primordite (148), Primordite (148) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 379. Dark Side (96), Dark Side (96) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 380. Dark Side (96), Spectre (182), Rinn (207), Rinn (207), Rinn (207) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 381. 1st Class (239), Wild Rat (244) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 382. 1st Class (239), 1st Class (239), 1st Class (239) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 383. Wild Rat (244), 1st Class (239), 1st Class (239), Wild Rat (244), Wild Rat (244) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 384. (379) Forced Back attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 385. (379) Forced Back attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 386. (379) Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 387. Ultros (302) Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 388. (371) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 389. (379) Forced Back attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 390. (379) Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 391. Soldier (377) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 392. (378) Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 393. (379) Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 394. L.90 Magic (356), L.80 Magic (355) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 395. Innoc (246), Fortis (234) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 396. Fortis (234), Fortis (234) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 397. Prometheus (261) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 398. Dueller (217), Dueller (217), Sky Base (252) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 399. Scullion (161) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 : 4 / 60 = 0.0667 character count = 4 : 4 / 60 = 0.0667 Pincer always prohibited. Side always prohibited. ___________________________________________________________________________________________________ 400. Innoc (246), Innoc (246), Innoc (246) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 401. Junk (237), Junk (237), Junk (237) Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 402. ProtoArmor (357) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 403. ProtoArmor (357), ProtoArmor (357) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 404. ProtoArmor (357), Pipsqueak (65), Pipsqueak (65) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 405. Pipsqueak (65), Pipsqueak (65), Pipsqueak (65), Pipsqueak (65), Pipsqueak (65) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 406. Mag Roader (6), Mag Roader (6) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 407. Mag Roader (175), Mag Roader (175), Mag Roader (175), Mag Roader (175) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 408. Mega Armor (258) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 409. Leader (334) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 410. Templar (2), Templar (2), Soldier (1), Soldier (1) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 411. Balloon (222), Balloon (222), Balloon (222), Balloon (222) Forced Pincer attack. ___________________________________________________________________________________________________ 412. Soldier (1), Soldier (1) Forced Front attack. Front : character count = 1 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 2 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 character count = 3 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 4 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 ___________________________________________________________________________________________________ 413. Sky Base (252), IronHitman (253), IronHitman (253), IronHitman (253), IronHitman (253) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 414. IronHitman (253), IronHitman (253), IronHitman (253) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 415. Dueller (217), Fortis (234) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 416. Commando (199), Commando (199), Commando (199), Commando (199) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 417. Mega Armor (258), ProtoArmor (357) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 418. Commando (199) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 419. Naughty (361) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 420. Phunbaba (362) Forced Front attack. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 421. Phunbaba (363) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 422. Phunbaba (364) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 423. Phunbaba (365) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 424. SrBehemoth (127) Forced Back attack. ___________________________________________________________________________________________________ 425. Dark Force (13), Dark Force (13) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 426. Retainer (7), Retainer (7), Dark Force (13) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 427. Hemophyte (193), Retainer (7) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 428. Outsider (189), Outsider (189), Madam (106) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 429. Mover (86), Mover (86), Mover (86) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 430. Steroidite (22) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 431. Didalos (249), Didalos (249) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 432. Whelk (256), Head (308) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 433. Presenter (257), Whelk Head (309) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 434. M-TekArmor (66), M-TekArmor (66) Forced Back attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 435. Vargas (259), Ipooh (333), Ipooh (333) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 436. TunnelArmr (260) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 437. GhostTrain (262) Forced Back attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 438. Dadaluma (263), Iron Fist (108) (Dormant), Iron Fist (108) (Dormant) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 439. Ifrit (265), Shiva (264) (Dormant), Ifrit (265) (Dormant), Shiva (264) (Dormant) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 440. Crane (269), Crane (270) Forced Pincer attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 441. Number 024 (266) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 442. Number 128 (267), Left Blade (320), RightBlade (319) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 443. Umaro (271) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 444. Umaro (272) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 445. Guardian (273) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 446. Guardian (274) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 447. Tritoch (276) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 448. Tritoch (277) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 449. FlameEater (278), Grenade (170) (Dormant), Balloon (222) (Dormant), Balloon (222) (Dormant), Balloon (222) (Dormant), Balloon (222) (Dormant) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 450. AtmaWeapon (279) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 451. Nerapa (280) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 452. SrBehemoth (281) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 453. Kefka (282) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 454. Tentacle (318), Tentacle (317), Tentacle (316), Tentacle (283) Forced Side attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 455. Dullahan (284) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 456. Chadarnook (286), Chadarnook (328) (Dormant) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 457. Prometheus (261) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 458. Dirt Drgn (332) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 459. Air Force (275), Laser Gun (325), Speck (326) (Dormant), MissileBay (327) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 460. Curley (287), Larry (288), Moe (289) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 461. Colossus (310) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 462. Wrexsoul (290), SoulSaver (359), SoulSaver (359) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 463. Doom Gaze (285) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 464. Hidon (291), Hidonite (294), Hidonite (352), Hidonite (353), Hidonite (354) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 465. KatanaSoul (292) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 466. L.70 Magic (323), L.70 Magic (323), L.50 Magic (307) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 467. Inferno (268) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 468. Doom (295) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 469. Goddess (296) Forced Side attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 470. Poltrgeist (297) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 471. Short Arm (343), Long Arm (344), Face (345) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 472. L.90 Magic (356), L.60 Magic (313) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 473. Ultros (300) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 474. Ultros (301), Ultros (301) (Dormant), Ultros (301) (Dormant), Ultros (301) (Dormant) Forced Side attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 475. Ultros (302) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 476. Specter (342) Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 477. Chupon (303) (Dormant), Ultros (360) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 478. L.40 Magic (299), L.50 Magic (307), L.60 Magic (313) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 479. Siegfried (305) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 480. L.80 Magic (355), L.80 Magic (355) Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 481. White Drgn (36) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 482. Atma (381) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 483. Master Pug (312) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 484. Inferno (268), Striker (322), Rough (321) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 485. Soldier (377), Soldier (377), Soldier (377) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 486. L.90 Magic (356) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back always prohibited. Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 487. Tritoch (324) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 488. Tritoch (324) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 489. Ice Dragon (329), Kefka (330) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 490. (383) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 491. (383) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 492. (383) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 493. (383) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 494. (383) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 495. (383) This group is UNUSED, so all the following info is moot. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 496. Soldier (377) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 497. (378) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 498. (378) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 499. (366) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 500. (368) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 501. Zone Eater (369) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 502. (370) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 503. Cadet (374) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 504. There's nothing here. Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 505. Kefka (330) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 506. L.60 Magic (313) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 507. Officer (373) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 508. (375) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 509. (376) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 510. (379) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 511. Atma (381) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 512. Hit (349), Tiger (346), Tools (347), Magic (348) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 513. Girl (350), Sleep (351) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. ___________________________________________________________________________________________________ 514. Kefka (298) Forced Front attack. Formation hides starting messages, which also prevents preemptive attacks. One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 515. Allo Ver (187) Front : character count = 1 : 59 / 60 = 0.9833 preemptive: 4 / 59 = 0.0678 w/ gale hairpin: 13 / 59 = 0.2203 character count = 2 : 59 / 60 = 0.9833 preemptive: 5 / 59 = 0.0847 w/ gale hairpin: 15 / 59 = 0.2542 character count = 3 (3 alive) : 49 / 60 = 0.8167 preemptive: 7 / 49 = 0.1429 w/ gale hairpin: 11 / 49 = 0.2245 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 50 / 60 = 0.8333 preemptive: 6 / 50 = 0.1200 w/ gale hairpin: 11 / 50 = 0.2200 character count = 4 (2- alive) : 56 / 60 = 0.9333 preemptive: 9 / 56 = 0.1607 w/ gale hairpin: 14 / 56 = 0.2500 Back : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer always prohibited. Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 6 / 60 = 0.1000 preemptive: 1 / 6 = 0.1667 w/ gale hairpin: 2 / 6 = 0.3333 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 516. Curley (287), Larry (288), Moe (289) This group is UNUSED, so all the following info is moot. Forced Front attack. Front : character count = 1 : preemptive: 6 / 60 = 0.1000 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 517. Storm Drgn (331) This group is UNUSED, so all the following info is moot. Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 518. Dirt Drgn (332) This group is UNUSED, so all the following info is moot. Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 519. Gold Drgn (336) This group is UNUSED, so all the following info is moot. Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 520. Skull Drgn (337) This group is UNUSED, so all the following info is moot. Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 521. Blue Drgn (338) This group is UNUSED, so all the following info is moot. Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 522. Red Dragon (339) This group is UNUSED, so all the following info is moot. Forced Front attack. Front : character count = 1 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 14 / 60 = 0.2333 character count = 2 : preemptive: 5 / 60 = 0.0833 w/ gale hairpin: 15 / 60 = 0.2500 character count = 3 : preemptive: 10 / 60 = 0.1667 w/ gale hairpin: 16 / 60 = 0.2667 character count = 4 : preemptive: 11 / 60 = 0.1833 w/ gale hairpin: 17 / 60 = 0.2833 ___________________________________________________________________________________________________ 523. White Drgn (36) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 524. Ninja (3) Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 525. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 526. Guardian (274), Guardian (274), Guardian (274), Guardian (274) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 527. Scullion (161), Scullion (161) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 528. Innoc (246), Innoc (246), Innoc (246) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 529. IronHitman (253), Scullion (161), Junk (237), Junk (237) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 530. Prometheus (261), Fortis (234) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 531. Fortis (234), Fortis (234), Fortis (234) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 532. Dueller (217), Sky Base (252), Fortis (234) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 533. Dark Force (13), Dark Force (13) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 534. Retainer (7), Retainer (7), Dark Force (13) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 535. Hemophyte (193), Retainer (7) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 536. Outsider (189), Outsider (189), Dark Force (13), Madam (106) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 537. Mover (86), Mover (86), Mover (86) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 538. Steroidite (22) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 539. Steroidite (22), Mover (86), Mover (86), Mover (86) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 540. Didalos (249), Didalos (249), Veteran (251), Veteran (251) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 541. Didalos (249), Didalos (249), Outsider (189) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 542. Retainer (7), Retainer (7), Veteran (251), Veteran (251) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 543. Vectagoyle (228), Vectagoyle (228) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 544. Doom Drgn (37), Doom Drgn (37) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 545. Land Worm (155) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 546. Vectagoyle (228), Brontaur (132) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 547. GtBehemoth (224), Vectaur (128), Vectaur (128) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 548. Doom Drgn (37) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 549. GtBehemoth (224), Evil Oscar (183), Vectaur (128) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 550. Evil Oscar (183), Evil Oscar (183), Evil Oscar (183), Evil Oscar (183) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 551. Vectaur (128), Vectaur (128), Vectaur (128), Vectaur (128), Vectaur (128), Vectaur (128) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 4 / 48 = 0.0833 w/ gale hairpin: 11 / 48 = 0.2292 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (3 alive) in your party!! character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 552. Brontaur (132), Evil Oscar (183) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 4 / 47 = 0.0851 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 51 / 60 = 0.8500 preemptive: 4 / 51 = 0.0784 w/ gale hairpin: 11 / 51 = 0.2157 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 6 / 60 = 0.1000 preemptive: 4 / 6 = 0.6667 w/ gale hairpin: 5 / 6 = 0.8333 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 553. Ice Dragon (329), Ice Dragon (329), Ice Dragon (329), Ice Dragon (329), Ice Dragon (329) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 4 / 55 = 0.0727 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 554. Storm Drgn (331) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 555. Dirt Drgn (332) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 556. Gold Drgn (336) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 557. Skull Drgn (337) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 558. Blue Drgn (338) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 559. Red Dragon (339) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 560. Colossus (310) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 2 : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 character count = 3 (3 alive) : 48 / 60 = 0.8000 preemptive: 7 / 48 = 0.1458 w/ gale hairpin: 10 / 48 = 0.2083 character count = 3 (2- alive) : 56 / 60 = 0.9333 preemptive: 10 / 56 = 0.1786 w/ gale hairpin: 16 / 56 = 0.2857 character count = 4 (3+ alive) : 46 / 60 = 0.7667 preemptive: 6 / 46 = 0.1304 w/ gale hairpin: 10 / 46 = 0.2174 character count = 4 (2- alive) : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 5 / 60 = 0.0833 preemptive: 1 / 5 = 0.2000 w/ gale hairpin: 2 / 5 = 0.4000 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 10 / 60 = 0.1667 preemptive: 6 / 10 = 0.6000 w/ gale hairpin: 7 / 10 = 0.7000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 561. CzarDragon (311) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 character count = 2 : 58 / 60 = 0.9667 character count = 3 (3 alive) : 48 / 60 = 0.8000 character count = 3 (2- alive) : 56 / 60 = 0.9333 character count = 4 (3+ alive) : 46 / 60 = 0.7667 character count = 4 (2- alive) : 52 / 60 = 0.8667 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 character count = 2 : 0 / 60 = 0.0000 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 0 / 60 = 0.0000 character count = 4 (3+ alive) : 10 / 60 = 0.1667 character count = 4 (2- alive) : 0 / 60 = 0.0000 One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 562. Kefka (282) This group is UNUSED, so all the following info is moot. Front : character count = 1 : 55 / 60 = 0.9167 character count = 2 : 58 / 60 = 0.9667 character count = 3 (3 alive) : 48 / 60 = 0.8000 character count = 3 (2- alive) : 56 / 60 = 0.9333 character count = 4 (3+ alive) : 46 / 60 = 0.7667 character count = 4 (2- alive) : 52 / 60 = 0.8667 Back : character count = 1 : 4 / 60 = 0.0667 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 3 characters (2- alive) in your party!! character count = 4 (3+ alive) : 4 / 60 = 0.0667 character count = 4 (2- alive) : 4 / 60 = 0.0667 Pincer : character count = 1 : 1 / 60 = 0.0167 character count = 2 : 1 / 60 = 0.0167 character count = 3 (3 alive) : 6 / 60 = 0.1000 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Pincer attack if you have 4 characters (3+ alive) in your party!! character count = 4 (2- alive) : 4 / 60 = 0.0667 Side : character count = 1 : 0 / 60 = 0.0000 character count = 2 : 0 / 60 = 0.0000 character count = 3 (3 alive) : 5 / 60 = 0.0833 character count = 3 (2- alive) : 0 / 60 = 0.0000 character count = 4 (3+ alive) : 10 / 60 = 0.1667 character count = 4 (2- alive) : 0 / 60 = 0.0000 One or more of the active monsters in this formation have "Attack First", which also prevents preemptive attacks. ___________________________________________________________________________________________________ 563. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 564. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 565. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 566. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 567. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 568. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 569. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 570. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 571. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 572. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ 573. There's nothing here. This group is UNUSED, so all the following info is moot. Front : character count = 1 : 57 / 60 = 0.9500 preemptive: 10 / 57 = 0.1754 w/ gale hairpin: 16 / 57 = 0.2807 character count = 2 : 52 / 60 = 0.8667 preemptive: 6 / 52 = 0.1154 w/ gale hairpin: 11 / 52 = 0.2115 character count = 3 (3 alive) : 47 / 60 = 0.7833 preemptive: 3 / 47 = 0.0638 w/ gale hairpin: 11 / 47 = 0.2340 character count = 3 (2- alive) : 55 / 60 = 0.9167 preemptive: 3 / 55 = 0.0545 w/ gale hairpin: 12 / 55 = 0.2182 character count = 4 (3+ alive) : 52 / 60 = 0.8667 preemptive: 4 / 52 = 0.0769 w/ gale hairpin: 11 / 52 = 0.2115 character count = 4 (2- alive) : 58 / 60 = 0.9667 preemptive: 4 / 58 = 0.0690 w/ gale hairpin: 14 / 58 = 0.2414 Back : character count = 1 : 0 / 60 = 0.0000 RANDOMOSITY will prevent a Back attack if you have 1 character in your party!! character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 4 / 60 = 0.0667 character count = 4 (3+ alive) : 2 / 60 = 0.0333 character count = 4 (2- alive) : 1 / 60 = 0.0167 Pincer : character count = 1 : 3 / 60 = 0.0500 character count = 2 : 4 / 60 = 0.0667 character count = 3 (3 alive) : 1 / 60 = 0.0167 character count = 3 (2- alive) : 1 / 60 = 0.0167 character count = 4 (3+ alive) : 1 / 60 = 0.0167 character count = 4 (2- alive) : 1 / 60 = 0.0167 Side : character count = 1 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 2 : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 3 (3 alive) : 11 / 60 = 0.1833 preemptive: 2 / 11 = 0.1818 w/ gale hairpin: 5 / 11 = 0.4545 character count = 3 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a character count = 4 (3+ alive) : 5 / 60 = 0.0833 preemptive: 4 / 5 = 0.8000 w/ gale hairpin: 4 / 5 = 0.8000 character count = 4 (2- alive) : 0 / 60 = 0.0000 preemptive: 0 / 0 = n/a w/ gale hairpin: 0 / 0 = n/a ___________________________________________________________________________________________________ Revision History: 7/25/2004 - made 1st version; might not've actually released until October. 10/27/2004 - 2nd release (like 1st, didn't have probabilities, just whether an encounter type was disabled by the bug). 12/29/2012 - made this version of the document with probabilities for both encounter types and preemptive attacks, while still keeping the briefer file available. 12/31/2013 - skipped a bunch of pointless displays in cases of forced Back or Pincer attacks. noticed problem a couple days earlier. unreleased. May 14 and 16-17, 2014: - added "hides starting messages" and "attack first" detection, along with skipping preemptive chance outputs for those cases. had realized i overlooked these in early January 2013, shortly after last release. but the task seemed tedious, so i procrastinated a bit. also, decided to list probabilities for enemy-less formations, just for the hell of it. finally, this release marks the debut of the 12/31/2013 change (see above). about October 2014; October 13-15, 2015; May 8-10, 2016; June 9-10 and 12, 2016: - circa October 2014: When looking at Variable $3A76 in Bank C2 disassembly, realized that these documents wouldn't cover scenarios of 3 or more total characters in your party but 2 or less of them alive, when Side attacks are permitted and not forced by the enemy formation. - October 13-15, 2015: Wrote paragraph for introduction warning that the documents had the issue (as they assumed the full party is alive), and why I wasn't expanding them (pain to code, bloat the files). Also did miscellaneous research. - May 8-10, 2016: Changed my mind shortly before this, and just expanded the generating program. Had done some planning in prior weeks. The detailed file is now 310 KB larger; hope your browser supports compression. - June 9-10 and 12, 2016: Made brief version of listing (now 15 KB larger), worked on revision history, and pulled everything together.