=============================================================================== There are a few cases of the boolean values of certain properties wrongly persisting between strikes of a multi-strike attack. The game clears the "Can critical and heed True Knight" property when doing a weapon spellcast, but fails to clear "Automatic Critical" and "Factor in attacker row" that might've been set by the prior weapon strike. Similarly, should "Do addition magic and its confined targeting" be turned on for a weapon spellcast, it's not restored to Off afterwards. Note that all of these properties are set to a default of Off to start a turn, but there is no such defaulting between a turn's strikes. "Can Critical and Heed True Knight" has a reverse problem. It defaults as Off, and will be returned there as needed during a turn. However, while commands such as Fight and Capture can turn it On at the start of a turn, they won't do so when they need to later in a turn (e.g. after a weapon spell has been cast, Atma Weapon has been used, or a weapon strike has missed). All of this results in a few problems: =============================================================================== - Suppose a character uses Genji Glove with Atma Weapon, an activating spellcasting weapon (e.g. Flame Sabre), or a weapon that somehow misses in the right hand, and a possible-critical weapon in the left hand. The latter will never critical hit (even if it's an auto-critical weapon like Rune Edge), and True Knight wearers will never intervene to block it. - If a character uses Genji Glove with a normal spellcasting weapon (e.g. Blizzard) in the right hand and Tempest in the left, and both cast spells, Wind Slash targets just one entity. - Spells cast by weapons (e.g. Ragnarok's Flare) will have their damage affected by attacker row, even though magic by its nature should ignore distance. - Non-defense-ignoring spells cast by auto-critical weapons (e.g. Illumina's Pearl) will get the critical bonus, even though magic isn't supposed to be critical. This patch fixes things by toggling the properties back as needed.