"If monster has been attacked by cmd" Ninja (but overrides targeting) Orog Rhinotaur Doberman (Fight command, so n/a) Behemoth (Summon command, so n/a) Mesosaur (Fight command, so n/a) FossilFang (Fight command, so n/a) White Drgn (but overrides targeting) Beakor (Fight command, so n/a) Harpy Gilomantis (Fight command, so n/a) Rider (2): (Steal/Capture command, yet has an F1 45 in there to override. curious.) (Fight command, so n/a) Pipsqueak (Fight command, so n/a) M-TekArmor (but doing a "M..M..Magic" command, so n/a) Telstar (Blitz command, so n/a) Ing (Fight command, so n/a) Harvester (Steal or Capture command, so n/a) Buffalax Aspik (Fight command, so n/a) Trooper (Fight command, so n/a) Covert (2): (Throw command, so n/a) (Fight command, and overrides targeting anyway) Ogor Vector Pup (Fight command, so n/a) Sewer Rat (but overrides targeting) Tusker (Fight command, so n/a) Drop (Fight command, so n/a) Mind Candy (Steal or Capture command, so n/a) Test Rider (Steal or Capture command, yet has an F1 45 in there to override. curious.) PlutoArmor (Fight command, so n/a) Chaser (SwdTech or Blitz command, and just sets bit 0 of Var000 anyway. baffling.) Grenade (Fight command, so n/a) Parasite (Fight command, so n/a) Hipocampus Evil Oscar Outsider (Fight command, so n/a) Pm Stalker (Fight command, so n/a) Nohrabbit (Fight command, and overrides targeting anyway) Wizard Opinicus Adamanchyt (Fight command, so n/a) Dante Muus (2, both Magic) Karkass (2): (Fight command, so n/a) (Magic, so yes) Punisher (Steal command, so n/a) Vectagoyle (Fight command, so n/a) Osprey Bug (Fight command, so n/a) Tap Dancer (Throw command, so n/a) Necromancr (Fight command, so n/a) Didalos (Fight command, so n/a) Woolly (Fight command, so n/a) Veteran (is Magic, but attack is Roulette, which has aiming that ignores all this) Sky Base (Fight command, so n/a) Pugs (is Magic, and has F1 45 in there to override. nice.) (also has Fight counters, but none trigger actual attacks) Mega Armor (2): (Fight command, so n/a) (Magic command, so yes) Prometheus (2): (Fight command, so n/a) (Magic command, so yes) Dadaluma (3): (Fight command, so n/a) (Magic command, but overrides targeting) (Steal command, so n/a) Shiva Ifrit Umaro (but just a variable increment, so n/a) Guardian (2): (just variable clear and text, so n/a) (variable increment, text, and Fight command, so n/a) Nerapa (Fight command, so n/a) Curley (Magic, but pretty sure it overrides targeting) Moe (Magic, but pretty sure it overrides targeting) Wrexsoul (Fight command, so n/a) KatanaSoul (2): (Fight command, so n/a) (Magic or Lore, so yes) Goddess (Fight command, so n/a) Ultros (Opera House) (SwdTech or Blitz, so n/a) Ultros (Esper mountain) (3): (Fight command, so n/a) (Magic command, but just variable increase, so n/a) (Magic command, but just variable, red flash, and messages. no direct attack triggered. so n/a.) Colossus (Blitz or SwdTech, and overrides targeting, so n/a) Merchant (Steal command, and doesn't do any attack, so n/a) Tritoch (WoR) (3): (SwdTech or Tools command, yet has F1 45 in there to override. curious.) (Blitz or Lore, and has F1 45 in there to override.) (Sketch or Rage, and has F1 45 in there to override.) Gold Drgn (2): (Fight command, and no attack, so n/a) (Magic command, so yes) Blue Drgn ProtoArmor (Fight command, so n/a) Naughty (Magic command, and has F1 45 in there to override.) ZoneEater (2): (Magic command, so yes) (Fight command, so n/a) Officer (Steal command, and doesn't do attack, so n/a) TOTAL RELEVANT command counters: 22 (with 2 from Muus) -------------------------- "If monster has been attacked by spell" Vargas (to Pummel, and doesn't do attack, so n/a) FlameEater (overrides targeting, and can't be hit with Demi or Quartr outside of Vanish/Doom, so n/a) SrBehemoth (living) (overrides targeting to normal, so n/a) Ultros (Esper Mountain) (to Tentacle, and doesn't do attack, so n/a) TOTAL RELEVANT spell counters: 0 -------------------------- "If monster [h]as been attacked by element" Balloon Fortis (but has FC 05 as secondary IF test, so probably n/a) Number 024 (but does elemental weakness check on "target self" after that, and uses WallChange on self, no n/a) Crane (left) (does text, increments counter, but overrides targeting before using Giga Volt, so n/a) Crane (right) (does text, increments counter, but overrides targeting before using Fire 3, so n/a) Umaro (never used) (overrides targeting, so n/a) Umaro (the real deal) Ultros (Lete River) (but early in game before Wall Rings, so arguably n/a, though i'll probably count it to be technical.) Ultros (Esper Mountain) (against 3 elements): fire ice lightning Tritoch TOTAL RELEVANT element counters: 7 (with 3 from Esper Mountain Ultros) -------------------------- "If monster has been affected by Item" Umaro (real deal) Gau (returning from Veldt leap) neither of them do anything to the using character, and items aren't reflectable anyway, so both are n/a. TOTAL RELEVANT element counters: 0 or n/a, however you wanna put it